<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3561164045626210092</id><updated>2011-11-07T21:16:09.930-06:00</updated><category term='Shane Bettenhausen'/><category term='PS3'/><category term='Atlus'/><category term='Easy Mode'/><category term='Blast Processing'/><category term='Dreamcast'/><category term='Play Magazine'/><category term='Harry Potter'/><category term='western games'/><category term='Resident Evil'/><category term='Amazing Adventures'/><category term='Grand Theft Auto IV'/><category term='Antique Road Show'/><category term='corporate'/><category term='casual'/><category term='Fallout 3'/><category term='Oblivion'/><category term='Sega CD'/><category term='movie games'/><category term='Mass Effect'/><category term='Peggle'/><category term='Jack Thompson'/><category term='Nintendo'/><category term='battered wives'/><category term='Nintendo DS'/><category term='Hearst'/><category term='Capcom'/><category term='Veronica Belmont'/><category term='EA'/><category term='Uncharted: Drake&apos;s Fortune'/><category term='Garnett Lee'/><category term='Sonic Adventure'/><category term='Gears of War'/><category term='TouchMaster'/><category term='Sega'/><category term='Konami'/><category term='humor?'/><category term='Shin Megami Tensei'/><category term='The Last Remnant'/><category term='Prince of Persia'/><category term='Qore'/><category term='Sony'/><category term='stating the obvious'/><category term='Dave Halverson'/><category term='Final Fantasy VII'/><category term='politics'/><category term='1UP'/><category term='New York City'/><category term='Sonic Unleashed'/><category term='Contra'/><category term='Persona'/><category term='irrelevance'/><category term='difficult games'/><category term='EGM'/><category term='Jun Takeuchi'/><category term='industry'/><category term='game journalism'/><category term='Tokyo Beatdown'/><category term='Aquanaut&apos;s Holiday'/><category term='Naughty Dog'/><category term='Mystery Case Files'/><category term='game design'/><category term='Japanese games'/><category term='Sonic and the Black Knight'/><category term='UGO'/><category term='Japan'/><category term='Japanese market'/><category term='Ziff-Davis'/><category term='Bioware'/><category term='Bethesda'/><category term='Marky Mark Wahlberg'/><category term='John Riccitiello'/><category term='Elder Scrolls'/><category term='Mario'/><category term='Hideo Kojima'/><category term='satire'/><category term='juiceboxes'/><category term='Mom'/><category term='Valkyria Chronicles'/><category term='legislation'/><title type='text'>The Bonus Chance Blog</title><subtitle type='html'>Let's another opportunity to button press get!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-8486059126352684102</id><published>2009-02-17T16:34:00.014-06:00</published><updated>2009-02-17T17:27:17.412-06:00</updated><title type='text'>Retro Game Challenge "Off to a Strong Start"</title><content type='html'>&lt;span style="font-size:130%;"&gt;Sequel to be announced as US-bound?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SZtAHMUjXjI/AAAAAAAAAOA/jHATw367cRA/s1600-h/080922-rgc-box.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 369px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SZtAHMUjXjI/AAAAAAAAAOA/jHATw367cRA/s400/080922-rgc-box.jpg" alt="" id="BLOGGER_PHOTO_ID_5303903478469582386" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;I got some great news in my inbox today.  In response to a message I'd written to XSEED Games, I've received confirmation that "[&lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;Retro Game Challenge&lt;/span&gt;&lt;span style="font-size:100%;"&gt;] is off to a strong start."  The best part?  Ken at XSEED also stated, "We'll definitely do what we can to obtain rights to the sequel."&lt;br /&gt;&lt;br /&gt;And trust me, you want &lt;a href="http://www.1up.com/do/blogEntry?bId=8980516&amp;amp;publicUserId=4547783"&gt;the sequel&lt;/a&gt;.  No, just listen to me: You do.&lt;br /&gt;&lt;br /&gt;Keep in mind they've made no official announcements that I'm aware of, but I think we can look forward to one in the future.  For those of us who've been supporting &lt;/span&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;Retro Game Challenge&lt;/span&gt;&lt;span style="font-size:100%;"&gt; 502%, this is certainly a happy time.  The follow-up, out soon in Japan, looks absolutely fantastic.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SZtAHWz4QxI/AAAAAAAAAOQ/UIAAqbSIpjU/s1600-h/game_center_cx_2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 224px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SZtAHWz4QxI/AAAAAAAAAOQ/UIAAqbSIpjU/s400/game_center_cx_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5303903481285329682" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Will you import or wait for the English?&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Speaking from my own personal research, which, admittedly, is not all-encompassing, it does seem as though &lt;span style="font-weight: bold;"&gt;Retro Game Challenge&lt;/span&gt; has actually sold more briskly than anticipated, no doubt due to &lt;a href="http://www.1up.com/do/blogEntry?bId=8980042&amp;amp;publicUserId=4547783"&gt;steadfast championing&lt;/a&gt; from faithful journos and generally &lt;a href="http://www.1up.com/do/reviewPage?cId=3172697&amp;amp;p=39"&gt;favorable&lt;/a&gt; reviews (the &lt;a href="http://www.giantbomb.com/retro-game-challenge/61-21465/reviews/"&gt;lower scores&lt;/a&gt; are, clearly, from the minds of &lt;a href="http://cache.gawker.com/assets/resources/2007/11/gerstmann100-463.jpg"&gt;madmen&lt;/a&gt;).  Many stores have it on backorder, or did, and even Amazon.com sold through its initial shipment (with more now in stock).&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SZtAHb0jp-I/AAAAAAAAAOY/iKDmSSD60iY/s1600-h/cx111607.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 225px; height: 170px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SZtAHb0jp-I/AAAAAAAAAOY/iKDmSSD60iY/s400/cx111607.jpg" alt="" id="BLOGGER_PHOTO_ID_5303903482630350818" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:78%;"&gt;RGC's&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt; &lt;span style="font-weight: bold;"&gt;Guadia Quest&lt;/span&gt;?  RPG of the year.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;I'm sure as soon as any official announcements are made, the internet will be abuzz.  Until then, let's keep our fingers crossed (and if you haven't bought the game yet, for God's sake, &lt;a href="http://www.amazon.com/gp/product/B001FEO790"&gt;buy it&lt;/a&gt;!).  I think we'll be seeing more from Arino and the wonderful world of fake retro games soon.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SZtAHTEee8I/AAAAAAAAAOI/kmhEQ9Q7jyM/s1600-h/cx1120.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 259px; height: 150px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SZtAHTEee8I/AAAAAAAAAOI/kmhEQ9Q7jyM/s400/cx1120.jpg" alt="" id="BLOGGER_PHOTO_ID_5303903480281201602" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Even better fake retro games in the sequel--to say I'm hyped is an understatement.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Also, keep a look out for my review, to be posted here soon.  (Preview: I like it.  A whole damn lot.)&lt;br /&gt;&lt;br /&gt;Don't know what the hell any of this is about?  Let Ray Barnholt &lt;a href="http://www.1up.com/do/blogEntry?bId=8980042&amp;amp;publicUserId=4547783"&gt;fill you in&lt;/a&gt;.  He gets paid for this stuff.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Jesse Dylan Watson is a retro kinda guy; he likes old music, old games, and even old TV.  Fire up some &lt;span style="font-weight: bold;"&gt;Xena: Warrior Princess&lt;/span&gt;!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-8486059126352684102?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/8486059126352684102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/02/breaking-news-retro-game-challenge-off.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/8486059126352684102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/8486059126352684102'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/02/breaking-news-retro-game-challenge-off.html' title='Retro Game Challenge &quot;Off to a Strong Start&quot;'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Iexgf8GxC0A/SZtAHMUjXjI/AAAAAAAAAOA/jHATw367cRA/s72-c/080922-rgc-box.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-7115107181005336390</id><published>2009-02-11T11:30:00.046-06:00</published><updated>2009-02-26T11:18:08.343-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stating the obvious'/><category scheme='http://www.blogger.com/atom/ns#' term='humor?'/><category scheme='http://www.blogger.com/atom/ns#' term='legislation'/><category scheme='http://www.blogger.com/atom/ns#' term='satire'/><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><category scheme='http://www.blogger.com/atom/ns#' term='New York City'/><title type='text'>You've Been Warned: Top 6 Helpful Alerts for New York State</title><content type='html'>&lt;span style="font-size:130%;"&gt;Warning!  You may be at risk of reading.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SZMlln8VxEI/AAAAAAAAANo/32C3oNjZNe0/s1600-h/warningL.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 343px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SZMlln8VxEI/AAAAAAAAANo/32C3oNjZNe0/s400/warningL.gif" alt="" id="BLOGGER_PHOTO_ID_5301622514652660802" border="0" /&gt;&lt;/a&gt;In honor of New York state's proposing a bill which would require retailers to post advisory signs indicating video games may cause epileptic seizures (reported via Wired's &lt;a href="http://blog.wired.com/games/2009/02/ny-assemblyman.html"&gt;Game [silent bar] Life&lt;/a&gt;), I have devised six more problematic areas in which the government may wish to inform New Yorkers of clearly impending disaster.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;#6  Times Square may cause epileptic seizure.&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Iexgf8GxC0A/SZMjYwtXhjI/AAAAAAAAANY/8JNx6uF_2gs/s1600-h/times+square.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 213px; height: 285px;" src="http://4.bp.blogspot.com/_Iexgf8GxC0A/SZMjYwtXhjI/AAAAAAAAANY/8JNx6uF_2gs/s400/times+square.jpg" alt="" id="BLOGGER_PHOTO_ID_5301620094644225586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As a personal anecdote, I was watching ABC News with Brian Williams, and his bobbing chin, inflated to galactic proportions upon the Megatron, sent me into a near bout of demonic possession.  Later, I realized it was just gas.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;#5 &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Public transportation may cause exposure to urine.&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SZMNLoz3SrI/AAAAAAAAAMg/A63o16pJgoc/s1600-h/subway_newyork_sm.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 276px; height: 208px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SZMNLoz3SrI/AAAAAAAAAMg/A63o16pJgoc/s400/subway_newyork_sm.jpg" alt="" id="BLOGGER_PHOTO_ID_5301595679929879218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Long recognized by many as an economical, convenient way to travel, the subways and buses of New York are also recognized by others as an economical, convenient location for bladder unloading.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;#4 Hooker feeding may cause illicit sex.&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SZMjXK60eWI/AAAAAAAAAM4/xXJ7uP5qD6g/s1600-h/hooker.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 224px; height: 336px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SZMjXK60eWI/AAAAAAAAAM4/xXJ7uP5qD6g/s400/hooker.jpg" alt="" id="BLOGGER_PHOTO_ID_5301620067320232290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;You're thinking to yourself, hey, she's got a family, mouths to feed..., so you toss her a pastrami on rye.  Little did you know her mouth wasn't the only thing that needed feeding, and she's on you like grease on a NYC-style pizza (see #2); suddenly the boys in blue are on your back, all for your charitable behavior.  It was all her fault.  Of course.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;#3 Hobo feeding may cause illicit sex.&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Iexgf8GxC0A/SZMjYzb3E0I/AAAAAAAAANQ/oTo_uUV3z8M/s1600-h/overland05.1160316060.08-hobo.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 274px; height: 205px;" src="http://4.bp.blogspot.com/_Iexgf8GxC0A/SZMjYzb3E0I/AAAAAAAAANQ/oTo_uUV3z8M/s400/overland05.1160316060.08-hobo.jpg" alt="" id="BLOGGER_PHOTO_ID_5301620095376102210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It's happened to 90% of the population; the other 10% lies about it.  Except me.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;#2 Local cuisine may cause bloated fat cells.&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SZMnXG9vWKI/AAAAAAAAANw/idyZ86JIgWk/s1600-h/BistroBurger.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 221px; height: 250px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SZMnXG9vWKI/AAAAAAAAANw/idyZ86JIgWk/s400/BistroBurger.jpg" alt="" id="BLOGGER_PHOTO_ID_5301624464305248418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;...among other serious, life-threatening issues.  The addition of a pickle does &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; create a balanced meal.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;#1 Breeding with upstate New Yorkers may cause larger gene pool.&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SZMjXyuaSHI/AAAAAAAAANA/lw_dJN4J8Z0/s1600-h/inbreeding.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 249px; height: 274px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SZMjXyuaSHI/AAAAAAAAANA/lw_dJN4J8Z0/s400/inbreeding.jpg" alt="" id="BLOGGER_PHOTO_ID_5301620078005602418" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;As more and more fresh blood finds its way to the fields and woods of the North-Eastern United States, the long-preserved, endemic European immigrant population is in danger of disappearance.  Don't let that happen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;#0 Visiting New York after writing a top 6 may cause "accidents".&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SZMjYnVNdMI/AAAAAAAAANI/LUaFwcyHDWg/s1600-h/mafia.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 248px; height: 369px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SZMjYnVNdMI/AAAAAAAAANI/LUaFwcyHDWg/s400/mafia.jpg" alt="" id="BLOGGER_PHOTO_ID_5301620092126983362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I've been warned.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Jesse Dylan Watson kept asking himself, "What would Scott Sharkey do?".&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-7115107181005336390?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/7115107181005336390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/02/youve-been-warned-top-6-helpful.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/7115107181005336390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/7115107181005336390'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/02/youve-been-warned-top-6-helpful.html' title='You&apos;ve Been Warned: Top 6 Helpful Alerts for New York State'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Iexgf8GxC0A/SZMlln8VxEI/AAAAAAAAANo/32C3oNjZNe0/s72-c/warningL.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-4131597682106145237</id><published>2009-01-24T19:48:00.012-06:00</published><updated>2009-01-24T21:23:21.788-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sega'/><category scheme='http://www.blogger.com/atom/ns#' term='Play Magazine'/><category scheme='http://www.blogger.com/atom/ns#' term='Dreamcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Shane Bettenhausen'/><category scheme='http://www.blogger.com/atom/ns#' term='juiceboxes'/><category scheme='http://www.blogger.com/atom/ns#' term='battered wives'/><category scheme='http://www.blogger.com/atom/ns#' term='Sonic Unleashed'/><category scheme='http://www.blogger.com/atom/ns#' term='Sonic Adventure'/><category scheme='http://www.blogger.com/atom/ns#' term='Dave Halverson'/><category scheme='http://www.blogger.com/atom/ns#' term='Sonic and the Black Knight'/><category scheme='http://www.blogger.com/atom/ns#' term='Grand Theft Auto IV'/><category scheme='http://www.blogger.com/atom/ns#' term='Blast Processing'/><title type='text'>Is Sonic Unleashed hardcore?</title><content type='html'>&lt;span style="font-size:130%;"&gt;Play Magazine seems to think so.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXvFQJTdVJI/AAAAAAAAALw/Th4KPmya7Ic/s1600-h/sonic-unleashed-20080515040926022.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 452px; height: 254px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXvFQJTdVJI/AAAAAAAAALw/Th4KPmya7Ic/s400/sonic-unleashed-20080515040926022.jpg" alt="" id="BLOGGER_PHOTO_ID_5295042668070261906" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Cool, occasionally even fun, retro-inspired daytime segments couldn't save us from the dreadful and numerous God of Werehog nighttime levels.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;In the February 2009 issue of the always enthusiastic &lt;a href="http://www.playmagazine.com/"&gt;Play Magazine&lt;/a&gt;, an uncredited staff writer discusses the NPDs under the headline "Read it and weep" near the front of the issue.  He/she goes on to say, under "The OK news" section, &lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;Arguably the hardest (but ever so rewarding) game of 2008, &lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Sonic Unleashed&lt;/span&gt;&lt;span style="font-style: italic;"&gt; [bolding mine], managed to sell 137,000 copies in its first week on sale (US) showing that the enthusiast gamer still has a pulse.  Imagine if Sega marketed the game to its core audience rather than children; Sonic might actually break back into the big time.  &lt;/span&gt;[Play Magazine, February 2009, p. 15]&lt;br /&gt;&lt;br /&gt;This rattled me on a few levels, and with all due respect to Play, my nonplussed reaction turned quickly to skepticism.&lt;br /&gt;&lt;br /&gt;I had to wonder at first if I'd played the same game as this fellow/gal, as I did not find &lt;span style="font-weight: bold;"&gt;Sonic Unleashed&lt;/span&gt; particularly taxing, but then again, I probably didn't survive the horrid voice acting, endless cutscenes, soul-leeching tutorial, excruciatingly boring town segments, and horrendous God of Werehog levels long enough to get to any challenge*, and the last thought on my mind was anything having to do with the game being "ever so rewarding".  About the only reward I felt I'd culled was the knowledge that, thanks to press reviews, I'd only rented the thing instead of spending $50 on it.  Taste differences notwithstanding, the second thing that caught me was the assertion that it had been "enthusiast gamer[s]" who'd purchased the title, despite the author of the article's own underscoring of the truth that "Sega market[s] the game...[to] children".&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXvTY_Pex_I/AAAAAAAAAMA/88Go4qplsDY/s1600-h/Sonic_Adventure.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 285px; height: 270px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXvTY_Pex_I/AAAAAAAAAMA/88Go4qplsDY/s400/Sonic_Adventure.PNG" alt="" id="BLOGGER_PHOTO_ID_5295058213150836722" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;I still get excited when I see the box art.  The first Sonic in 3D, the last not to be terrible.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Frankly, I find it likely that Sega marketing Sonic to children all these years is what's kept the franchise afloat since the last decent outing, that being 1999's &lt;span style="font-weight: bold;"&gt;Sonic Adventure&lt;/span&gt; on the ill-fated Sega Dreamcast.  It certainly can't be the gameplay that people have been spending money for in the new millennium, because every Sonic game in the last 10 years has been a varying degree of utter disaster.&lt;br /&gt;&lt;br /&gt;...I think?  Do I need to take a drink/drag/whiff/shot/sniff of whatever this fellow/gal uses before I play a Sonic game in order to enjoy it?&lt;br /&gt;&lt;br /&gt;Shane Bettenhausen (ex-&lt;a href="http://en.wikipedia.org/wiki/Electronic_Gaming_Monthly"&gt;EGM &lt;/a&gt;and &lt;a href="http://www.1up.com/"&gt;1UP.com&lt;/a&gt; writer, now Director of Business Development at &lt;a href="http://www.ignitionent.com/"&gt;Ignition Entertainment&lt;/a&gt;) calls Sonic fans the "battered wives" of gaming who'll keep coming back, time after time, despite the terrible abuse.  I've heard him claim it on many a podcast (both &lt;a href="http://www.1up.com/1upblogs/3/1ups_retro_gaming_blog"&gt;Retronauts&lt;/a&gt; and the now dead/in transition 1UP Yours); perhaps this Play Magazine scribe is the sort of which he spoke.&lt;br /&gt;&lt;br /&gt;If Sega really wanted to do better with Sonic, I think their first step would have to be to make the games cease sucking.  That tackled, I'd imagine marketing would fall into place as well.  Again, swift marketing is, in my opinion, the only thing that's kept Sonic around, and I don't think those 137,000 copies (likely many more by now) were sold to enthusiasts; they were purchased by parents of daffy, juicebox-drinking little waddlers who don't know any better.  Like the hum-drum &lt;span style="font-weight: bold;"&gt;Harry Potter&lt;/span&gt; games I wrote about previously, Sonic seems to be doing quite well for himself, despite magnitudes of gameplay bankruptcy.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXvSbyIqR5I/AAAAAAAAAL4/LOqMReuwIuc/s1600-h/2692423174_af8ecc6fa9.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 330px; height: 274px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXvSbyIqR5I/AAAAAAAAAL4/LOqMReuwIuc/s400/2692423174_af8ecc6fa9.jpg" alt="" id="BLOGGER_PHOTO_ID_5295057161660549010" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-weight: bold;"&gt;Sonic and the Black Knight&lt;/span&gt; is the shambling, grunting, reanimated corpse of a once-interesting franchise.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Elsewhere in the magazine, Dave Halverson (whose publications I've read and adored since I discovered &lt;a href="http://en.wikipedia.org/wiki/GameFan"&gt;GameFan Magazine&lt;/a&gt; in the very early '90s as a drugstore rack-browsing youth with a sinus infection waiting for a prescription to be filled) still has the audaciously good attitude to list &lt;span style="font-weight: bold;"&gt;Sonic and the Black Knight&lt;/span&gt; as one of his "most wanted games of 2009".  "Battered wives" indeed.  He does, at least, point out, in his fairly long (and rather whiny in a grumpy old "gaming is going to hell!  back in &lt;span style="font-style: italic;"&gt;my&lt;/span&gt; day...!" kind of way) 2008 recap that,&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The big surprise for me however came by way of &lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Sonic Unleashed&lt;/span&gt;&lt;span style="font-style: italic;"&gt;.  The more I play the new Sonic, the more I want to (but can't) love it.  It's so beautiful, but by daytime Sonic is too unruly a beast and by night too lumbering.  &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;[Play Magazine, February 2009, p. 37]&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Still, that's more praise than the rest of the game journalist community could muster combined.&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SXvUgMFzvtI/AAAAAAAAAMI/FHk4posJi-Y/s1600-h/SonicAdventure2BattleWallpaper1024.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 336px; height: 252px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SXvUgMFzvtI/AAAAAAAAAMI/FHk4posJi-Y/s400/SonicAdventure2BattleWallpaper1024.jpg" alt="" id="BLOGGER_PHOTO_ID_5295059436370640594" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;"Sonic and his shitty friends," to again quote, for old time's sake, Shane Bettenhausen, a true ex-battered wife.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Jesse Dylan Watson lacks &lt;a href="http://www.urbandictionary.com/define.php?term=Blast%20Processing"&gt;Blast Processing&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-size:78%;"&gt;*Frankly, I don't think any game could touch &lt;span style="font-weight: bold;"&gt;Grand Theft Auto IV&lt;/span&gt; in the sheer, frustrating, &lt;span style="font-style: italic;"&gt;throw your controller and kick your neighbor's dog because you're so angry that you keep dying in the same ridiculously hard car chase with rubber-band AI&lt;/span&gt; department.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-4131597682106145237?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/4131597682106145237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/01/is-sonic-unleashed-hardcore.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/4131597682106145237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/4131597682106145237'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/01/is-sonic-unleashed-hardcore.html' title='Is Sonic Unleashed hardcore?'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Iexgf8GxC0A/SXvFQJTdVJI/AAAAAAAAALw/Th4KPmya7Ic/s72-c/sonic-unleashed-20080515040926022.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-5106390427137743786</id><published>2009-01-22T21:49:00.035-06:00</published><updated>2009-02-13T14:45:26.308-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='John Riccitiello'/><category scheme='http://www.blogger.com/atom/ns#' term='movie games'/><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect'/><category scheme='http://www.blogger.com/atom/ns#' term='Bioware'/><category scheme='http://www.blogger.com/atom/ns#' term='corporate'/><category scheme='http://www.blogger.com/atom/ns#' term='Bethesda'/><category scheme='http://www.blogger.com/atom/ns#' term='Oblivion'/><category scheme='http://www.blogger.com/atom/ns#' term='Harry Potter'/><category scheme='http://www.blogger.com/atom/ns#' term='EA'/><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='Elder Scrolls'/><category scheme='http://www.blogger.com/atom/ns#' term='Fallout 3'/><title type='text'>Building a Better Potter</title><content type='html'>&lt;span style="font-size:130%;"&gt;The &lt;span style="font-weight: bold;"&gt;Harry Potter&lt;/span&gt; license is wasted on high-budget, low-quality, rushed movie tie-ins, but it doesn't have to be&lt;/span&gt;&lt;span style="font-size:130%;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXlXDwMUa2I/AAAAAAAAALA/b9STHgh6lLk/s1600-h/harry-potter-and-the-order-of-the-phoenix-on-the-xbox-360.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 349px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXlXDwMUa2I/AAAAAAAAALA/b9STHgh6lLk/s400/harry-potter-and-the-order-of-the-phoenix-on-the-xbox-360.jpg" alt="" id="BLOGGER_PHOTO_ID_5294358558938524514" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;2007's &lt;span style="font-weight: bold;"&gt;Order of the Phoenix&lt;/span&gt; game wasn't awful, but I'm also not sure I'd call it &lt;span style="font-style: italic;"&gt;good&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I've got a confession to make. I've been a big &lt;span style="font-weight: bold;"&gt;Harry Potter&lt;/span&gt; fan since around the same time the first movie was released and the fervor hit a high pitch. I tore through the books as fast as I could, watched the movies multiple times. While I'm hardly as fanatical as some, the fiction affects me in a way I can't explain.  I even played a few of the games, and that, dear readers, is where the rub lies, where there is an itch I must scratch. The raw potential of the IP in gaming form is utterly misplaced. EA's handling of the series has been disappointing on multiple levels, but what if things could around, at least in a perfect gaming world?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXtaK7K6uiI/AAAAAAAAALo/r6H7ugUzHvI/s1600-h/harryp08.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXtaK7K6uiI/AAAAAAAAALo/r6H7ugUzHvI/s400/harryp08.jpg" alt="" id="BLOGGER_PHOTO_ID_5294924930632825378" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Seven years old and &lt;span style="font-style: italic;"&gt;still&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/span&gt;the best amidst a clutter of lackluster, &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;Chamber of Secrets&lt;/span&gt;&lt;span style="font-size:78%;"&gt; succeeded where others failed by taking lessons from &lt;span style="font-weight: bold;"&gt;Zelda&lt;/span&gt;.  &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Almost unquestionably the best game released under the banner has been the one tied to &lt;span style="font-weight: bold;"&gt;Harry Potter and the Chamber of Secrets&lt;/span&gt;. While the first movie had an odd assortment of games (including a well-intentioned but mostly just bizarre RPG on Game Boy Color), its PSone iteration, sort of a &lt;span style="font-weight: bold;"&gt;Zelda&lt;/span&gt;-clone, seemed to me to be the most successful gameplay-wise.  Eurocom's &lt;span style="font-weight: bold;"&gt;Chamber of Secrets&lt;/span&gt; took this and ran with it on Xbox, PS2 and GameCube, ripping off &lt;span style="font-weight: bold;"&gt;Zelda: Ocarina of Time&lt;/span&gt; more than anything and really to excellent effect. From the get-go there were "dungeon" levels filled with puzzles, completely reminiscient of what has gone on in &lt;span style="font-weight: bold;"&gt;Zelda&lt;/span&gt; games since the original. Hogwarts was almost entirely explorable, and it used that standard &lt;span style="font-weight: bold;"&gt;Zelda &lt;/span&gt;practice of allowing the player more and more freedom as abilities were gained, doo-dads acquired, and new obstacles could be cleared, opening the path to more areas. There were even stealth scenes where Harry would have to sneak past prefects while he was getting his naughty on. It was short a somewhat short game, but it was a desperately-needed, quality experience, and it brought great ideas to the table. They made the best of their short production cycle by taking what they knew worked in other games and applying it brilliantly. Hardcore gamers who weren't interested in Potter might not have liked it, but for a licensed game, it satisfied more discriminating fans of the series.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXlWvi2VlwI/AAAAAAAAAKw/x3_P-f4qP0w/s1600-h/Harry_Potter_and_the_Sorcerers_Stone_GBC_ScreenShot2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 256px; height: 224px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXlWvi2VlwI/AAAAAAAAAKw/x3_P-f4qP0w/s400/Harry_Potter_and_the_Sorcerers_Stone_GBC_ScreenShot2.jpg" alt="" id="BLOGGER_PHOTO_ID_5294358211759281922" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Believe it or not, the &lt;span style="font-weight: bold;"&gt;Sorcerer's Stone&lt;/span&gt; RPG on Game Boy Color was a step in the right direction.  Where is that innovation now?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;And it remains the best Potter game because, apparently, EA didn't know a good thing when they had it. The third movie released, and a weird, lukewarm action game was the sad follow-up. It seems to be the standard format for fantasy movie games now; the &lt;span style="font-weight: bold;"&gt;Narnia &lt;/span&gt;games, &lt;span style="font-weight: bold;"&gt;Golden&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Compass &lt;/span&gt;games and most of the Potter games have all adopted it and been extremely bland and, frankly, that's all they need to be. They still sell, regardless, and I can't help but think EA knows this, knows little time or effort are needed at all. This might be great for EA, who likes money, but it's bad news for gamers, who want something to sink their teeth into.  And whether the legions of acumen-lacking casual gamers emerging from theaters with big grins and $50 to blow on terrible movie tie-ins know it or not, it's bad for them, too.  (I know.  I'm the taste police.  Plus, I'm sure bad games release cancer-causing carcinogens in their bloodstream.)&lt;br /&gt;&lt;br /&gt;Therefore, what could happen if the franchise was truly given the care it deserves? What if EA took their unlimited resources and put someone like Bioware (EA does own Bioware, technically) to work on it? They made a &lt;span style="font-weight: bold;"&gt;Sonic &lt;/span&gt;RPG, and it's the best &lt;span style="font-weight: bold;"&gt;Sonic &lt;/span&gt;game in years. Would it really be so bizarre to see them do Harry up right? What if someone like Bethesda Softworks (&lt;span style="font-weight: bold;"&gt;Fallout&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;3&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Elder Scrolls IV: Oblivion&lt;/span&gt;) took the franchise under their wing?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXlXD7rkt3I/AAAAAAAAALI/91aNXlceb1c/s1600-h/HP-SortingHat-00.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXlXD7rkt3I/AAAAAAAAALI/91aNXlceb1c/s400/HP-SortingHat-00.jpg" alt="" id="BLOGGER_PHOTO_ID_5294358562022406002" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;The Sorting Hat is the perfect excuse for a "choose your class" kind of character creation setup.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I picture the player being sat under the sorting hat as a first-year student at Hogwarts (that's right--we'd be acting out the role of our own, created character, not Harry), and aside from just being a fun ritual from the fiction, being sorted, it would also work as a fine method to make the "class choice" for the character and set the stage for the type of game that would be played. Gryfindor is courageous and strong (paladin?), Ravenclaw is scholarly (perhaps a full mage), Hufflepuff hardworking (the fighter to Gryfindor's paladin), Slytherin is sneaky (thief class) though not necessarily vile, and from these bases, the player would springboard into whatever kind of skill trees they wanted to go into (herbology, potions, the dark arts--the list is really endless, and it's all there in the Harry universe).&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Iexgf8GxC0A/SXlWvWNnwzI/AAAAAAAAAKg/4sW9q3BtvVE/s1600-h/elder_oblivion_30.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_Iexgf8GxC0A/SXlWvWNnwzI/AAAAAAAAAKg/4sW9q3BtvVE/s400/elder_oblivion_30.jpg" alt="" id="BLOGGER_PHOTO_ID_5294358208367280946" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Imagine this stats screen from &lt;span style="font-weight: bold;"&gt;Oblivion &lt;/span&gt;had skills on it like "herbology," "potions," "dark arts," and "countercurses", and your very own Hogwarts witch or wizard character in the corner to play dress-up with and guide through seven years of magic-learning, and you've got a sense of the Harry Potter game I want to play.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;In fact, the Four Houses could form the backbone of the player's choices throughout the game. Maybe dialog and story would have branching paths, a la &lt;span style="font-weight: bold;"&gt;Mass Effect&lt;/span&gt;, based upon the color-coded Houses. In conversation, one would choose between Gryfindor, Ravenclaw, Hufflepuff or Slytherin responses to dictate how events would proceed, and depending upon the situation, each approach would have different effects (maybe you'd want to use the Gryfindor method when Malfoy's younger brother is harassing your new lady friend, but you might need the Slytherin approach to keep her from finding out about the other gal you keep on the side, you letcher).&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SXlXD7y64oI/AAAAAAAAALQ/YryXKVF-n1I/s1600-h/na-conversationwheel2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 230px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SXlXD7y64oI/AAAAAAAAALQ/YryXKVF-n1I/s400/na-conversationwheel2.jpg" alt="" id="BLOGGER_PHOTO_ID_5294358562053218946" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;The dialog wheel from &lt;span style="font-weight: bold;"&gt;Mass Effect&lt;/span&gt; could be used to, well, massive effect in a good Potter RPG.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;As for the setting, it could be after the fall of Voldemort, after Harry and everyone have graduated, leaving plenty of room for cameo appearances and lots of space for a non-linear, sprawling game full of options. If the Japanese got ahold of it, they might even add some dating sim elements (see above parenthesis). Why not? And like in &lt;span style="font-weight: bold;"&gt;Oblivion&lt;/span&gt;, there could be plenty of room for the player to pursue the "main quest" (which needn't even be of the "save the world" variety; that's gotten so cliche in games, and even one year of a "normal" life at Hogwarts is certainly spicy enough to carry a 50+ hour game), numerous side quests and guilds (a quest chain for each of the Four Houses, for instance, which would encourage replayability since the player can only be in one house each game), or just piddle around with whatever they please, taking classes, exploring, interacting with Hogwarts' inhabitants, and bettering their character as they persue their wizarding education.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SXlWvOHOxPI/AAAAAAAAAKY/X6guuCGtHxw/s1600-h/arcane+uni.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SXlWvOHOxPI/AAAAAAAAAKY/X6guuCGtHxw/s400/arcane+uni.jpg" alt="" id="BLOGGER_PHOTO_ID_5294358206192993522" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-weight: bold;"&gt;Oblivion&lt;/span&gt;'s Mages' Guild quests, and the Arcane University (pictured here) were a blast, probably partly because they reminded of Hogwarts.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Alternately, it could certainly work as a more linear experience, either set after Harry Potter puts Voldemort to rest, or, if you please, running concurrently with the main Harry Potter story. For instance, in &lt;span style="font-weight: bold;"&gt;Lord of the Rings: The Third Age&lt;/span&gt;, another EA licensed title, the player acted out not the role of Frodo and the Fellowship but rather a party running through side events. Maybe it irritated purists, but it certainly made for a fun, interesting play in what turns out to be one of the best Western takes on the Japanese-styled console RPG.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXlXDwjUVtI/AAAAAAAAALg/FT5Vu-wD8Pk/s1600-h/third+age.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXlXDwjUVtI/AAAAAAAAALg/FT5Vu-wD8Pk/s400/third+age.jpg" alt="" id="BLOGGER_PHOTO_ID_5294358559034988242" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-weight: bold;"&gt;Lord of the Rings: The Third Age&lt;/span&gt; is Tolkien meets &lt;span style="font-weight: bold;"&gt;Final Fantasy X&lt;/span&gt; in an innovative, interesting movie license game.  It was great, so naturally there were no sequels or attempts to do anything similar.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;But then again, &lt;span style="font-weight: bold;"&gt;Lord of the Rings: The Third Age&lt;/span&gt; has yet to get a sequel, which is a shame. It was, by far, the best of all of EA's &lt;span style="font-weight: bold;"&gt;Lord of the Rings&lt;/span&gt; games. The rest have all been rather uncreative real-time strategy affairs or hack and slash tie-ins with the films.  Yawn.&lt;br /&gt;&lt;br /&gt;EA CEO John Riccitiello has recently been stating that he wants EA to adopt a new quality over quantity approach. I see no better place to demonstrate this than in their fabulous fantasy movie IPs: &lt;span style="font-weight: bold;"&gt;Lord of the Rings&lt;/span&gt;, and, as we've been discussing, &lt;span style="font-weight: bold;"&gt;Harry Potter&lt;/span&gt;. I do think the audience is there. While Harry certainly has wide appeal, whether his game is "hardcore" or not, &lt;span style="font-weight: bold;"&gt;Oblivion&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Fallout 3 &lt;/span&gt;and &lt;span style="font-weight: bold;"&gt;Mass Effect &lt;/span&gt;were so well constructed that even many non-core gamers were attracted to them, even able to enjoy them (gasp). I don't think the idea of making a truly excellent game with the Harry license should be ruled out, even for the sake of corporate convenience. Sure, you can put crap in a box, label it &lt;span style="font-style: italic;"&gt;Harry Potter House Elf Poo'&lt;/span&gt;, and it'll sell more copies than the Bible, but what if we had a really phenomenal game that appealed not just to franchise fans but gamers in general? Maybe it would really be the holy grail of big-selling software, capturing a wider appeal than &lt;span style="font-weight: bold;"&gt;Quidditch World Cup&lt;/span&gt; ever did.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXlWvmShJgI/AAAAAAAAAKo/ORH0zamcGQY/s1600-h/fallout3-028.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXlWvmShJgI/AAAAAAAAAKo/ORH0zamcGQY/s400/fallout3-028.jpg" alt="" id="BLOGGER_PHOTO_ID_5294358212682786306" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;If &lt;span style="font-weight: bold;"&gt;Fallout 3&lt;/span&gt; is "&lt;span style="font-weight: bold;"&gt;Oblivion &lt;/span&gt;with guns" (it's not, actually), why can't Bethesda do Harry Potter as "&lt;span style="font-weight: bold;"&gt;Oblivion &lt;/span&gt;at Hogwarts"?&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;And the building blocks are all there, right at EA. There is the precedent of &lt;span style="font-weight: bold;"&gt;Lord of the Rings: The Third Age&lt;/span&gt;, being a great movie game not based particularly on any of the movies at all, and there is even the talent at EA's Bioware, which could at least be consulted if not tapped outright.&lt;br /&gt;&lt;br /&gt;The potential is immense. Maybe after the final three Harry movies (year 6, then two year 7 movies), and a final three crappy tie-in games, EA will need new ideas for the franchise, and maybe they'll turn to something more interesting than a sequel to &lt;span style="font-weight: bold;"&gt;Quidditch World Cup&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Iexgf8GxC0A/SXlXD_f5UjI/AAAAAAAAALY/svFulaIvLJo/s1600-h/quidditch_world_cup8.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 309px;" src="http://4.bp.blogspot.com/_Iexgf8GxC0A/SXlXD_f5UjI/AAAAAAAAALY/svFulaIvLJo/s400/quidditch_world_cup8.jpg" alt="" id="BLOGGER_PHOTO_ID_5294358563047166514" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-weight: bold;"&gt;Quidditch World Cup&lt;/span&gt; didn't catch this seeker, but it was a nice idea.&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-style: italic;font-size:100%;" &gt;Jesse Dylan Watson is certainly not holding his breath for the &lt;span style="font-weight: bold;"&gt;Half-blood Prince&lt;/span&gt; games, but maybe, just maybe we could get a second coming of the quality seen in Eurocom's &lt;span style="font-weight: bold;"&gt;Chamber of Secrets&lt;/span&gt; adaptation. Then again, you know what they say about lightning.  "It prefers money to quality," or something like that.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-5106390427137743786?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/5106390427137743786/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/01/building-better-potter_22.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/5106390427137743786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/5106390427137743786'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/01/building-better-potter_22.html' title='Building a Better Potter'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Iexgf8GxC0A/SXlXDwMUa2I/AAAAAAAAALA/b9STHgh6lLk/s72-c/harry-potter-and-the-order-of-the-phoenix-on-the-xbox-360.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-7386814032697894765</id><published>2009-01-18T13:10:00.019-06:00</published><updated>2009-02-13T22:43:23.247-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='difficult games'/><category scheme='http://www.blogger.com/atom/ns#' term='Gears of War'/><category scheme='http://www.blogger.com/atom/ns#' term='humor?'/><category scheme='http://www.blogger.com/atom/ns#' term='Uncharted: Drake&apos;s Fortune'/><category scheme='http://www.blogger.com/atom/ns#' term='Naughty Dog'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='satire'/><category scheme='http://www.blogger.com/atom/ns#' term='Prince of Persia'/><category scheme='http://www.blogger.com/atom/ns#' term='Easy Mode'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Breaking up with Uncharted at 45%</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SXN_VWb-PcI/AAAAAAAAAII/ZEVXg85R8ys/s1600-h/uncharted-tb.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 485px; height: 271px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SXN_VWb-PcI/AAAAAAAAAII/ZEVXg85R8ys/s400/uncharted-tb.jpg" alt="" id="BLOGGER_PHOTO_ID_5292713991867350466" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Enjoy this position, because when your tight-panted ass isn't jumping from ledge to ledge like a confused monkey, it's going to be smashed up against a wall, just like this, gun in the air, ready to shoot unnamed non-caucasoid number 54,395.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Oh, when I signed up for this little adventure, Nathan Drake, I had no idea what I was getting myself into.  I thought, my, this will be a lark, exploring the world, doing archeology, seeing the sights, sampling the cultures.  Sure, maybe we'll get into a gunfight (or 15,000).  Maybe we'll have to shoot a villain (or 64,395).  Maybe we'll die and have to reload once (or ninety-thrice).  The allure was so great that I never considered how angry you'd eventually make me.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Iexgf8GxC0A/SXOHx19_MpI/AAAAAAAAAIw/Z6uZ2-J_lE4/s1600-h/uncharted-drakes-fortune-ps3-screenshot-big.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_Iexgf8GxC0A/SXOHx19_MpI/AAAAAAAAAIw/Z6uZ2-J_lE4/s400/uncharted-drakes-fortune-ps3-screenshot-big.jpg" alt="" id="BLOGGER_PHOTO_ID_5292723277460877970" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;I do so love exploring.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;I mean, it wasn't always so frustrating, and I somewhat enjoyed the time we spent scouring dark caverns, looking for conveniently placed hand holds for you to leap, sprite-like from; how we'd turn the brightness and contrast all the way up on the TV in order to ascertain just exactly where we were supposed to be going; how the "hint" button would pop up, and after pressing it, I'd still be just as confused as before.   The minute or two we'd share exploring before being "surprised" by another hour-long gun-battle was sublime.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SXOHxklBACI/AAAAAAAAAIo/jpDwMbWJCw4/s1600-h/uncharted_drake_fortune_sc1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 335px; height: 314px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SXOHxklBACI/AAAAAAAAAIo/jpDwMbWJCw4/s400/uncharted_drake_fortune_sc1.jpg" alt="" id="BLOGGER_PHOTO_ID_5292723272792735778" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;It started out as a fine, rather contrived little tale...&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Do you remember the flooded bowels of that fortress on an island in the Pacific (we sure had a time getting in; how did those 700 "terrorists" get in before us?), where you died 15 times in as many minutes and I began slamming my fist into my chair repeatedly and accidentally punched myself in the groin?  Yes, I couldn't scramble for Easy Mode quickly enough.  And then you still died another 15 times before we got through, mumbling to yourself about how ridiculous it all was, and I screamed at the TV that I couldn't agree with you more, that it was entirely ludicrous, one man with a pistol taking on 150 men with machine guns, absorbing hails of bullets as he played musical cover points, then happily trundling, briefly (unless we got confused), around a pretty environment before getting into yet another gun fight... dying over and over... even on Easy Mode...&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;br /&gt;Listen, Nathan, it's not you; it's me.  You'd be a lot happier with some other boy, the kind with fast, twitchy reflexes who loves &lt;span style="font-weight: bold;"&gt;Gears of War&lt;/span&gt; and delights in homo-erotic gunfire and grunting, bleeding, dying and headshots.  I'm into archeology, you know?  Exploring the world!  Oh, this beautiful world we live in, but you want to keep me in corridors shooting at black men.  Our interests just don't seem to pan out.  You told me we'd be doing archeology, but every time we find some little trinket, it gets soiled in the blood of the thousands we shoot along the way.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXOIyO3NLuI/AAAAAAAAAI4/9qoECHncJEo/s1600-h/uncharted-drakes-fortune-20071012021535779.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXOIyO3NLuI/AAAAAAAAAI4/9qoECHncJEo/s400/uncharted-drakes-fortune-20071012021535779.jpg" alt="" id="BLOGGER_PHOTO_ID_5292724383654948578" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;I wanted to spend more time taking in the sights...&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Iexgf8GxC0A/SXOIybUhxbI/AAAAAAAAAJA/635Go5MltjU/s1600-h/uncharted_platforming_lean.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 379px; height: 400px;" src="http://4.bp.blogspot.com/_Iexgf8GxC0A/SXOIybUhxbI/AAAAAAAAAJA/635Go5MltjU/s400/uncharted_platforming_lean.jpg" alt="" id="BLOGGER_PHOTO_ID_5292724386999158194" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;...and less time taking it in the ass.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Really, Nathan, if we could've just kept all this killing to a minimum, like it was in the Incan temple, it would've been a fine, passionate whirlwind of a fling, doing our ledge-leaping and artifact-grabbing.  It would have been over much too quickly, but it would have been rather more quality.  In fact, I get the impression all this shooting is just here to extend our tenure, to keep me here longer.  You can't keep me in a cage, Nathan.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SXOEmtkdUpI/AAAAAAAAAIY/C2_ZbWBQdO0/s1600-h/Prince_and_Elika.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SXOEmtkdUpI/AAAAAAAAAIY/C2_ZbWBQdO0/s400/Prince_and_Elika.jpg" alt="" id="BLOGGER_PHOTO_ID_5292719787692872338" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;The &lt;span style="font-weight: bold;"&gt;Prince of Persia&lt;/span&gt; won't die once, and maybe I won't put a fist through the TV.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;I want to see other people.  There's an Arabic &lt;span style="font-weight: bold;"&gt;Prince&lt;/span&gt; with an American accent restoring beauty to the &lt;span style="font-weight: bold;"&gt;Persian&lt;/span&gt; world, and he promises that if I play with him, he won't die even a single time!   He's got a pretty friend, too, witty banter, and even a donkey!  And frankly, I prefer girls.  And donkeys.  And witty banter.  Who wrote your dialog, anyway, and why were they writing for 12 year-old boys when the box says it's for adults?  Nathan, it would be better for both of us if we just moved on.  Do you know how many times you've died since we met, even on Easy Mode?  You're just not that easy at all, Nathan, and I have needs...&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Iexgf8GxC0A/SXOEmBMqnyI/AAAAAAAAAIQ/Ocll9QcQz18/s1600-h/1212011271.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_Iexgf8GxC0A/SXOEmBMqnyI/AAAAAAAAAIQ/Ocll9QcQz18/s400/1212011271.jpg" alt="" id="BLOGGER_PHOTO_ID_5292719775781920546" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;And I get to play with her, too!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;I was completely taken in by your promises of seeing the world, but to be honest, I feel all I've seen is you crammed up against walls, getting shot repeatedly while the screen goes black and I swear at my cat.  I should have known you'd be just as frustratingly obtuse as your older brother &lt;span style="font-weight: bold;"&gt;Jak&lt;/span&gt;, who made similar vows but just died over and over and made me do bike races that threatened my sanity.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXOFcYjAxbI/AAAAAAAAAIg/ai4bdXq3jmQ/s1600-h/Uncharted+Waters+-+New+Horizons+%282%29.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 294px; height: 299px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SXOFcYjAxbI/AAAAAAAAAIg/ai4bdXq3jmQ/s400/Uncharted+Waters+-+New+Horizons+%282%29.gif" alt="" id="BLOGGER_PHOTO_ID_5292720709762598322" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:78%;"&gt;Uncharted Waters 2: New Horizons&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;, still the best "uncharted".&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;I think you belong with someone a little more sadomasochistic than I.  Goodbye, Nathan Drake.  Maybe we can try again someday, if you learn a little bit more subtlety.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://palgn.com.au/media/pics_inside/art_49_id_3_mw_520.jpeg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 385px; height: 289px;" src="http://palgn.com.au/media/pics_inside/art_49_id_3_mw_520.jpeg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span&gt;&lt;span style="font-size:78%;"&gt;Naughty Dog&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt; makes frustratingly difficult games, and whether it's &lt;span style="font-weight: bold;"&gt;Jak and Daxter&lt;/span&gt; (above), &lt;span style="font-weight: bold;"&gt;Uncharted&lt;/span&gt; or &lt;span style="font-weight: bold;"&gt;Crash Bandicoot&lt;/span&gt;, you'll always find at least one scene where you're running confusedly straight into the camera, like an actor with an unstoppable magnetic attraction to the cameraman's face.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Jesse Dylan Watson just wants to find his donkey and go home.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-7386814032697894765?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/7386814032697894765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/01/im-breaking-up-with-uncharted-at-35.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/7386814032697894765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/7386814032697894765'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/01/im-breaking-up-with-uncharted-at-35.html' title='Breaking up with Uncharted at 45%'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Iexgf8GxC0A/SXN_VWb-PcI/AAAAAAAAAII/ZEVXg85R8ys/s72-c/uncharted-tb.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-2885132740065679812</id><published>2009-01-12T14:27:00.020-06:00</published><updated>2009-02-13T22:43:38.528-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy VII'/><category scheme='http://www.blogger.com/atom/ns#' term='casual'/><category scheme='http://www.blogger.com/atom/ns#' term='humor?'/><category scheme='http://www.blogger.com/atom/ns#' term='TouchMaster'/><category scheme='http://www.blogger.com/atom/ns#' term='Mom'/><category scheme='http://www.blogger.com/atom/ns#' term='Mystery Case Files'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Peggle'/><category scheme='http://www.blogger.com/atom/ns#' term='Shane Bettenhausen'/><category scheme='http://www.blogger.com/atom/ns#' term='Amazing Adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='satire'/><category scheme='http://www.blogger.com/atom/ns#' term='Contra'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Games for Mom</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWun5p_HN4I/AAAAAAAAAHA/4GuNfEzIuPg/s1600-h/mom.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 316px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWun5p_HN4I/AAAAAAAAAHA/4GuNfEzIuPg/s400/mom.jpg" alt="" id="BLOGGER_PHOTO_ID_5290506796241729410" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;You wish your mom was that badass.  I sure do.  Maybe then she'd play &lt;/span&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;Animal Crossing &lt;/span&gt;&lt;span style="font-size:78%;"&gt;or date Shane Bettenhausen.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;Like so many other "casuals" out there, Mom recently bought herself a Nintendo DS.  I, of course, being a gamer, took it upon myself to try to educate her.  I brought over a boatload of DS games, everything from &lt;span style="font-weight: bold;"&gt;Professor Layton&lt;/span&gt; to &lt;span style="font-weight: bold;"&gt;Animal Crossing&lt;/span&gt; to &lt;span style="font-weight: bold;"&gt;New Super Mario Bros&lt;/span&gt;.  But, "I don't like to read manuals," she said.  Understandable.  You can put the hen in a new coop, but you can't change the hen.  She wants simple, I'll give her simple.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWuo4MzdSpI/AAAAAAAAAHI/gj8ZuaHTp74/s1600-h/i_clubhouse.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 213px; height: 324px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWuo4MzdSpI/AAAAAAAAAHI/gj8ZuaHTp74/s320/i_clubhouse.jpg" alt="" id="BLOGGER_PHOTO_ID_5290507870739974802" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:78%;"&gt;Clubhouse Games &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;is so delightfully simple, I really have nothing snarky to say about it.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;Therefore my coup, or so I thought, was &lt;span style="font-weight: bold;"&gt;Clubhouse Games&lt;/span&gt;.   After watching her while away the hours playing Hearts on a relic of an iBook, I thought I had a surefire hit on my hands&lt;/span&gt;, but, alas, "It goes too fast," she said, and went back to the laptop.  (Too fast?  It's a card game, not &lt;span style="font-weight: bold;"&gt;Contra&lt;/span&gt;.)&lt;br /&gt;&lt;br /&gt;She began regretting her purchase of a DS, like so many "casuals" seem to do (her friend bought a Wii for bowling but returned it in disappointment).  I was ready to give up, but Liv Tyler gave me new hope.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tQBe1NGvl0c&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/tQBe1NGvl0c&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:78%;"&gt;She's not in her underwear or in Elvendar, just chatting inanely.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;Thus, I took one last risk and purchased &lt;span style="font-weight: bold;"&gt;Mystery Case Files: MillionHeir&lt;/span&gt; (and a copy of &lt;span style="font-weight: bold;"&gt;TouchMaster&lt;/span&gt; because I thought it was porn).  I felt a little goofy ("People won't think I'm buying this for myself, will they??  Here, &lt;span style="font-style: italic;"&gt;you&lt;/span&gt; buy it!")&lt;/span&gt;, but at the smart pricepoint of $19.99 (way to go, Big N), it was worth a chance.  I wrapped it up for Christmas, stepped off, and let it do its magic.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Iexgf8GxC0A/SWuuk1-_8tI/AAAAAAAAAHY/LhW6-ttYW6s/s1600-h/millionheir.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 212px; height: 319px;" src="http://4.bp.blogspot.com/_Iexgf8GxC0A/SWuuk1-_8tI/AAAAAAAAAHY/LhW6-ttYW6s/s400/millionheir.jpg" alt="" id="BLOGGER_PHOTO_ID_5290514135266620114" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;"It's basically just 'Where's Waldo', Mom."  "Don't say that!  It takes the fun out of it!"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;A few days later, I had a mother who spent most of her time on the couch, glued into a DS until the battery ran out of juice.  I have to say, it was still a bit of a thrill to see my 58 year-old ma enjoying a video game.   And without my help!  The only other times I'd seen her game were when she was playing &lt;span style="font-weight: bold;"&gt;Super Mario Bros.&lt;/span&gt; with me when I was 6 (lifting that controller up in the air every time she jumped like she was churning butter) or driving backwards on a &lt;span style="font-weight: bold;"&gt;Super Mario Kart&lt;/span&gt; course in 1992 ("Why is the turtle in the cloud waving at me?" she'd say, cranking the controller to the left or right whenever she'd turn).&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWuzzy-cUJI/AAAAAAAAAHg/raoslu79Cso/s1600-h/mil-2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 213px; height: 320px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWuzzy-cUJI/AAAAAAAAAHg/raoslu79Cso/s400/mil-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5290519889715155090" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;While other moms are having virtual sex in &lt;span style="font-weight: bold;"&gt;Second Life&lt;/span&gt;, my mom is having virtual scavenger hunts and has no life.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;But I worried it wouldn't last.  Even though her favorite thing about the game was "all the cute cats that are sitting around all over!", I've played enough adventure games in my day to know that when it's over, it's over.  I began looking for step 2, which I thought was probably going to be something by the highly successful publisher of &lt;span style="font-weight: bold;"&gt;Peggle&lt;/span&gt;, PopCap Games.  &lt;span style="font-weight: bold;"&gt;Amazing Adventures: The Forgotten Ruins&lt;/span&gt; is just a rip-off of the &lt;span style="font-weight: bold;"&gt;Mystery Case Files&lt;/span&gt; stuff, so it can't fail, right?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWu3bWWClsI/AAAAAAAAAHo/FiwO0XvJl0Y/s1600-h/51OiV5WCndL._SS400_.jpg"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWu3bWWClsI/AAAAAAAAAHo/FiwO0XvJl0Y/s1600-h/51OiV5WCndL._SS400_.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 212px; height: 318px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWu3bWWClsI/AAAAAAAAAHo/FiwO0XvJl0Y/s400/51OiV5WCndL._SS400_.jpg" alt="" id="BLOGGER_PHOTO_ID_5290523867759154882" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:78%;"&gt;Amazing Adventures&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;--it's &lt;/span&gt;&lt;span style="font-size:78%;"&gt;no &lt;span style="font-weight: bold;"&gt;Professor Layton&lt;/span&gt;, and according to Mom, could use cats.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;I'm afraid it still sits, though, mostly unplayed.  "Nothing is as good as that first one, that &lt;span style="font-weight: bold;"&gt;MillionHeir&lt;/span&gt;!  'Heir' with an 'H,' you know."  Oh, I knew.  That's when I realized Mom had discovered her very own &lt;span style="font-weight: bold;"&gt;Final Fantasy VII&lt;/span&gt;, a game that, no matter how much critical disdain it would pick up over the years (right, because people will still be talking about &lt;span style="font-weight: bold;"&gt;Mystery Case Files&lt;/span&gt; in 10 years), would forever be her holy grail.&lt;br /&gt;&lt;br /&gt;Luckily, she's finally gotten into &lt;span style="font-weight: bold;"&gt;Touchmaster&lt;/span&gt; (heh) a little bit, or at least the solitaire portion.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWu45O-dfnI/AAAAAAAAAHw/SswFeEds9KA/s1600-h/touch.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 279px; height: 248px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWu45O-dfnI/AAAAAAAAAHw/SswFeEds9KA/s400/touch.jpg" alt="" id="BLOGGER_PHOTO_ID_5290525480688909938" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;I thought it was a game about groping women on crowded Japanese subways.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;"I never have time for any of the other things I plan to do because I keep wasting time playing video games," she confided in me.  My reply, "Well, I never have time for any of the video games I plan to play because I keep wasting time on other things."&lt;br /&gt;&lt;br /&gt;Seems fair enough, really. Mom, maybe you need to learn better time management skills, like many of us gamers end up doing.  Or, maybe it's just solitaire addiction.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWu6cqz-gfI/AAAAAAAAAIA/P4AN6KryUvc/s1600-h/518tWOJdnvL._SL500_AA280_.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 276px; height: 249px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWu6cqz-gfI/AAAAAAAAAIA/P4AN6KryUvc/s400/518tWOJdnvL._SL500_AA280_.jpg" alt="" id="BLOGGER_PHOTO_ID_5290527188968178162" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-weight: bold;"&gt;Peggle&lt;/span&gt; will be destroying lives and marriages anew this March, including within my own family.  Or so I hope.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Jesse Dylan Watson wants Google to kindly stop turning "moderate safesearch" on.  If one searches for &lt;span style="font-weight: bold;"&gt;TouchMaster&lt;/span&gt; with it off, one deserves what one gets.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-2885132740065679812?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/2885132740065679812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/01/games-for-mom.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/2885132740065679812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/2885132740065679812'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/01/games-for-mom.html' title='Games for Mom'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Iexgf8GxC0A/SWun5p_HN4I/AAAAAAAAAHA/4GuNfEzIuPg/s72-c/mom.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-2867056669147662430</id><published>2009-01-11T21:37:00.010-06:00</published><updated>2009-02-13T22:41:19.889-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='irrelevance'/><category scheme='http://www.blogger.com/atom/ns#' term='Jack Thompson'/><category scheme='http://www.blogger.com/atom/ns#' term='Antique Road Show'/><category scheme='http://www.blogger.com/atom/ns#' term='humor?'/><category scheme='http://www.blogger.com/atom/ns#' term='Sega CD'/><category scheme='http://www.blogger.com/atom/ns#' term='Mario'/><category scheme='http://www.blogger.com/atom/ns#' term='satire'/><category scheme='http://www.blogger.com/atom/ns#' term='Marky Mark Wahlberg'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Not enough names (spammity #2)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWq9Q0jVVoI/AAAAAAAAAGg/OcxuOmb8IX0/s1600-h/image001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 186px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWq9Q0jVVoI/AAAAAAAAAGg/OcxuOmb8IX0/s400/image001.jpg" alt="" id="BLOGGER_PHOTO_ID_5290248808982468226" border="0" /&gt;&lt;/a&gt;Also (implying I've had other thoughts besides this one), it's come to my attention that there simply are not enough names in the world.  While I have every bit of malice for sadists naming their children some cluster of consonants without any thought for vowels, also those who string together a random assortment of phonemes and dance around merrily as if they're so original at their neo-renaissance faires, it does add a much-needed influx of &lt;b&gt;&lt;i&gt;more names&lt;/i&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;There are Jesse Watsons in the world, quite a few of them.  I know, because I'm one, and we're like rabbit turds: where there's one, there's bound to be a damn stinking cluster.  There are Jesse Dylans, too, one a famous director of popular smut masquerading as great American wholesome culture, as &lt;span style="font-weight: bold;"&gt;American&lt;/span&gt;, indeed, as apple &lt;span style="font-weight: bold;"&gt;Pie&lt;/span&gt;; and Dylan Watsons, one of whom is on my Facebook simply because we like to super poke the hell out of each other.  I may be the only Jesse Dylan Watson, but it becomes cumbersome and self-important to use all of one's names.  I can't think of many who've done it without coming off as a bit of a prig, but then again, maybe that's what I'm going for.  (Top ten words Jesse uses all the time but knows not the meaning of, entry #4, "prig".  #2, "ostensibly".  #7, "phoneme".)&lt;br /&gt;&lt;br /&gt;I was watching the local PBS, and a man for an antique show came on and said, "I'm Mark Wahlberg."  My first thought was, well, no, you're not, but then I realized, just because I already know a Mark Wahlberg, I guess from that old &lt;a href="http://www.pcworld.ca//news/column/e77c835a0a0104080187a604de11aeb4/pg0.htm"&gt;Sega CD game&lt;/a&gt;, that doesn't mean he's the only one with rights to the name.&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Iexgf8GxC0A/SWq9Rfx2-9I/AAAAAAAAAGo/s9VoajxM7GY/s1600-h/mark-wahlberg-shooter-los-angeles-premiere-4ANKEu.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 149px; height: 224px;" src="http://4.bp.blogspot.com/_Iexgf8GxC0A/SWq9Rfx2-9I/AAAAAAAAAGo/s9VoajxM7GY/s400/mark-wahlberg-shooter-los-angeles-premiere-4ANKEu.jpg" alt="" id="BLOGGER_PHOTO_ID_5290248820586118098" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Not him!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;And we can't rightly well live in a society where if someone else has our name, we attack them in the street and force them to change it, or place a "1, 2, 3" or "A, B, C" after it ("I'm Mark Wahlberg #2, and this is Antique Road Show"), so I suppose we'll all just have to deal, and make sure to name our children Crmlsf or Goimfall or Dremsing, as if they're an army of dwarves from the bowels of Mount Mine and Smith.&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWq9RfH5dWI/AAAAAAAAAGw/pKXEn14upec/s1600-h/antique_roadshow12.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 189px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWq9RfH5dWI/AAAAAAAAAGw/pKXEn14upec/s400/antique_roadshow12.gif" alt="" id="BLOGGER_PHOTO_ID_5290248820410119522" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Him!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;We'll just have to make do with our excesses of Matthew Johnsons and John Matthesons (thankfully I didn't say "&lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;ct=res&amp;amp;cd=1&amp;amp;url=http%3A%2F%2Fwww.1up.com%2Fdo%2FnewsStory%3FcId%3D3172102&amp;amp;ei=EcBqSeKVA5is8AShk9nABw&amp;amp;usg=AFQjCNFvrHw35dOu4xfADM2CBxEXWURJqw&amp;amp;sig2=Pz1FpbzSDeMnwLDZ410bjw"&gt;Jack Thompson&lt;/a&gt;," that lawyer who God disbarred), and, apparently, Mark Wahlbergs, as Japan has to deal with all their Ryuu Tanakas and Koji Hondas, or whatever other popular names there are.&lt;br /&gt;&lt;br /&gt;Strangely, the women seem less susceptible.  Maybe they just slay each other in the dead of night when they find a duplicate name, stringing the entrails about as a warning to anyone else who'd dare challenge their title.  You don't think they'd let it slide, do you?  Watch two women encounter each other at a party, both wearing the same dress.  You know as well as I do that one of them has to leave.&lt;br /&gt;&lt;br /&gt;And before anyone asks, no, this has little to do with video games, where, if someone so much as makes a fart that sounds the least like "Mario," their pants are sued clean off their intellectual property, their flatulent sphincter exposed for all to abhor, faster than they can say, "It'sa me!".&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWrAs31K0WI/AAAAAAAAAG4/N-34rhCWL28/s1600-h/Make+My+Video_ac21ed20-5a0e-4bd0-92de-de4c8e110f47.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 180px; height: 256px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWrAs31K0WI/AAAAAAAAAG4/N-34rhCWL28/s400/Make+My+Video_ac21ed20-5a0e-4bd0-92de-de4c8e110f47.jpg" alt="" id="BLOGGER_PHOTO_ID_5290252589433803106" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Him?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;Jesse Dylan Watson gets cranky with lots of snow and lack of sun.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-2867056669147662430?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/2867056669147662430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/01/not-enough-names-spammity-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/2867056669147662430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/2867056669147662430'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/01/not-enough-names-spammity-2.html' title='Not enough names (spammity #2)'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Iexgf8GxC0A/SWq9Q0jVVoI/AAAAAAAAAGg/OcxuOmb8IX0/s72-c/image001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-5735532368593245582</id><published>2009-01-09T16:47:00.021-06:00</published><updated>2009-02-13T22:42:27.335-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Japanese market'/><category scheme='http://www.blogger.com/atom/ns#' term='Qore'/><category scheme='http://www.blogger.com/atom/ns#' term='Valkyria Chronicles'/><category scheme='http://www.blogger.com/atom/ns#' term='humor?'/><category scheme='http://www.blogger.com/atom/ns#' term='Veronica Belmont'/><category scheme='http://www.blogger.com/atom/ns#' term='industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Aquanaut&apos;s Holiday'/><category scheme='http://www.blogger.com/atom/ns#' term='PS3'/><category scheme='http://www.blogger.com/atom/ns#' term='satire'/><category scheme='http://www.blogger.com/atom/ns#' term='Japanese games'/><category scheme='http://www.blogger.com/atom/ns#' term='game journalism'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>I don't Qare for Qore.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfUfau7saI/AAAAAAAAAFQ/NF8o31eFwsg/s1600-h/Qore.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 265px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfUfau7saI/AAAAAAAAAFQ/NF8o31eFwsg/s400/Qore.jpg" alt="" id="BLOGGER_PHOTO_ID_5289429923587142050" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;I'm trying to Qope.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Sony's monthly PS3 showthing rubs me the wrong way.  Here are some reasons.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;1)&lt;/span&gt;  &lt;span style="font-weight: bold;"&gt;Veronica Belmont is too damn Qute.&lt;/span&gt;&lt;/span&gt;  I can see the wheels turning in their funny little marketing noggins as they blow hard in the completely wrong direction.  &lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt; knows most gamers are male, late twenties, early thirties, and what do males in that demographic like?  Pretty, sassy, bubbly, young little chicas, and so they got the best they could find, stole her from &lt;span style="font-weight: bold;"&gt;C/Net&lt;/span&gt; or where ever she was, and stuck her in the show.  Personally, I resent that.  I would rather watch a balding old game journalist.  It's nothing against Miss Belmont directly; she's a perfectly talented broadcaster.  It's against &lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt;.  Don't insult me by pandering to my carnal lust.  A pretty girl won't get me to pay $3.00, watch your ads, and hear about games I would normally have no interest in.  That doesn't work.  I won't buy your show (you can't take a fart without gassing off on a code for a "free!!" episode anyway), and I still don't care about &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;The Incredible Hulk&lt;/span&gt;&lt;/span&gt; or whatever you're trying to pander this month.  It's a useless tactic.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWfXRM9fifI/AAAAAAAAAFo/BzXr7GrfK9w/s1600-h/Veronica-Belmont.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 214px; height: 320px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWfXRM9fifI/AAAAAAAAAFo/BzXr7GrfK9w/s320/Veronica-Belmont.jpg" alt="" id="BLOGGER_PHOTO_ID_5289432977906829810" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;"I'm Qute!  Watch Qore!"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Um, unless you're &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Soul Calibur IV&lt;/span&gt;&lt;/span&gt;, in which case, appealing to my carnal lust, and incorporating decent gameplay, got me.  Boob physics. What can I say.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfYXIq0bsI/AAAAAAAAAFw/WQOEweCxSWo/s1600-h/imgSoul+Calibur+IV1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfYXIq0bsI/AAAAAAAAAFw/WQOEweCxSWo/s320/imgSoul+Calibur+IV1.jpg" alt="" id="BLOGGER_PHOTO_ID_5289434179345608386" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;I don't feel as guilty objectifying digital women.  Plus, Taki here makes a more convincing paranormal investigator than Belmont makes a convincing games journalist.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;2) Veronica Belmont is obviously not part of the Belmont Qlan.&lt;/span&gt;&lt;/span&gt;  Yeah, I get their plan.  I see your scheme again, &lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt;.  You want me to think, gee, a Belmont!  If her legendary ancestors can slay vampires, surely that lends credibility to their descendant!  Well, sorry, unless she can brandish a whip and/or take on Upside-Down Castle as well as Alucard, she's no Belmont of mine.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfZ-HRAZiI/AAAAAAAAAF4/yWN7JdmYbBU/s1600-h/simonbelmont.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 213px; height: 320px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfZ-HRAZiI/AAAAAAAAAF4/yWN7JdmYbBU/s320/simonbelmont.gif" alt="" id="BLOGGER_PHOTO_ID_5289435948495431202" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Now &lt;span style="font-style: italic;"&gt;this&lt;/span&gt; is a Belmont!  Though, I admit, I can see a family resemblance.  Is it the boots?  The twig-thighs?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;3) It bodes poorly for the health of our industry.&lt;/span&gt;&lt;/span&gt;  It pains me to see &lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt; make the same mistakes every single console generation.  So far, amazingly, it's panned out for them, but as they learn lessons, they happily throw any useful knowledge right out the window when it's time for a new machine, and this time, it's been worse than ever.  &lt;span style="font-weight: bold;"&gt;Qore&lt;/span&gt; feels like another bid to convince the public that the &lt;span style="font-weight: bold;"&gt;PS3&lt;/span&gt; is some fantastic multi-media machine.  That may have worked when the &lt;span style="font-weight: bold;"&gt;PS3&lt;/span&gt; was the cheapest, or at least a competitively priced, &lt;span style="font-weight: bold;"&gt;Blu-ray&lt;/span&gt; player, but these days, it just ends up looking like an expensive game machine without enough games and plenty of useless little doo-dads.  The first-party titles have shaped up nicely, but the fact remains that &lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt; needs more robust third-party backing.  The multiplatform releases, which should be &lt;span style="font-style: italic;"&gt;better&lt;/span&gt; on &lt;span style="font-weight: bold;"&gt;PS3&lt;/span&gt;, usually still end up inferior to the versions on competing platforms, the third-party exclusives are absent (can you blame them?), and there just isn't enough interesting software coming from Japan, which was a huge strength for the &lt;span style="font-weight: bold;"&gt;PSone &lt;/span&gt;and &lt;span style="font-weight: bold;"&gt;PS2&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Iexgf8GxC0A/SWfWp4FbQiI/AAAAAAAAAFY/RHlPiX9x5aM/s1600-h/dr+belmont.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_Iexgf8GxC0A/SWfWp4FbQiI/AAAAAAAAAFY/RHlPiX9x5aM/s320/dr+belmont.jpg" alt="" id="BLOGGER_PHOTO_ID_5289432302288060962" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Even as a medical Qonsultant, she can't heal our ailments.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;4) Qompletely overpriced.&lt;/span&gt;&lt;/span&gt;  $3 a month?  $25 a year?  So you can advertise to me and give me journalism way below the bar of what I could get elsewhere for free? Are you kidding me?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfW_a5LFJI/AAAAAAAAAFg/vNqgrsaIDN4/s1600-h/belmont+parrot.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfW_a5LFJI/AAAAAAAAAFg/vNqgrsaIDN4/s320/belmont+parrot.jpg" alt="" id="BLOGGER_PHOTO_ID_5289432672409162898" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;"Quick, bird!  Whisper something insightful about video games that I can 'parrot' back!  I got nothing!"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;5) Veronica called &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Aquanaut's Holiday&lt;span style="font-style: italic;"&gt; "boring".&lt;/span&gt;&lt;/span&gt;  "That's fine," you might be saying.  "Everyone's entitled to an opinion."  Sure, but has she played it?  Of course not.  A game journalist would should at least recognize the title, &lt;span style="font-style: italic;"&gt;must&lt;/span&gt; be familiar with its history and well-versed in the Japanese games available for &lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt;'s system, as it's one of the platform's main strengths historically, but she didn't even know what it was, picking it up off the shelf of a Japanese game store, making her pronouncement, and tossing it back.  And they aired it, right in the segment!   &lt;span style="font-weight: bold;"&gt;Sony &lt;/span&gt;to their own foot: "Hello there!  Ready to be shot again?"   Oh, that Veronica.  Isn't she adorable?  Now when &lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt;, or some kind, risk-taking third-party, decides to localize &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Aquanaut's Holiday&lt;/span&gt;&lt;/span&gt;, she can interview them about it and pretend it never happened.  "I meant it was a shame it wasn't getting a US release when I said it was... Qoring!  I said Qoring!  Like HardQore!"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfg1dO4gRI/AAAAAAAAAGA/BSXvGpjU8Vw/s1600-h/51EdPJWYgmL.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 277px; height: 320px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfg1dO4gRI/AAAAAAAAAGA/BSXvGpjU8Vw/s320/51EdPJWYgmL.jpg" alt="" id="BLOGGER_PHOTO_ID_5289443496354677010" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;"Boring"??   There's some Qold water to the face.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;6) Qan't focus.&lt;/span&gt;&lt;/span&gt;  But, in reality, &lt;span style="font-weight: bold;"&gt;Qore&lt;/span&gt; would never cover a game like &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Aquanaut's Holiday&lt;/span&gt;&lt;/span&gt;, or something the likes of brilliant &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Valkyria Chronicles&lt;/span&gt;&lt;/span&gt; that so desperately needs the marketing boost.  &lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt; completely undervalues interesting, unique third-party software, which is, again, a huge part of what powered the &lt;span style="font-weight: bold;"&gt;PSone&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;PS2&lt;/span&gt;.  Somehow it's always turned around later (uncomfortably later) in their systems' lifecycles, but here, when we need it most, they blither on about games that are already getting advertisement elsewhere.  Why not champion some lesser-known titles and show what a far reach the &lt;span style="font-weight: bold;"&gt;PS3&lt;/span&gt; could really have across the user base?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWfkSN2PxtI/AAAAAAAAAGQ/9T1fokyP30k/s1600-h/val.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 320px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWfkSN2PxtI/AAAAAAAAAGQ/9T1fokyP30k/s320/val.jpg" alt="" id="BLOGGER_PHOTO_ID_5289447288975902418" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Qome on.  The best Japanese RPG so far this generation, and it sells 30,000 copies?  What is wrong with you people?&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;In the end, &lt;span style="font-weight: bold;"&gt;Qore&lt;/span&gt; is symbolic of &lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt;'s mistakes and problems this generation, and if stuff doesn't turn around quickly, it's only going to get worse, and that's no good for anyone who loves this industry, whether you like &lt;span style="font-weight: bold;"&gt;Sony&lt;/span&gt; or not.&lt;br /&gt;&lt;br /&gt;Take heart, though, Veronica; at least you're not Jessica Chobot.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfhiB6RBqI/AAAAAAAAAGI/a07cHVu2rl0/s1600-h/chobot.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 213px; height: 320px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfhiB6RBqI/AAAAAAAAAGI/a07cHVu2rl0/s320/chobot.jpg" alt="" id="BLOGGER_PHOTO_ID_5289444262114559650" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Chobot gets her tongue stuck in the UMD drive every time it freezes.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Jesse Dylan Watson is platform agnostic; t&lt;/span&gt;&lt;span&gt;&lt;span style="font-style: italic;"&gt;hey can release on &lt;span style="font-weight: bold;"&gt;Super NES&lt;/span&gt; for all it matters to him.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-5735532368593245582?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/5735532368593245582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/01/i-dont-qare-for-qore.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/5735532368593245582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/5735532368593245582'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/01/i-dont-qare-for-qore.html' title='I don&apos;t Qare for Qore.'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfUfau7saI/AAAAAAAAAFQ/NF8o31eFwsg/s72-c/Qore.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-4272235819919560781</id><published>2009-01-09T15:12:00.019-06:00</published><updated>2009-02-13T22:44:28.385-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo DS'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlus'/><category scheme='http://www.blogger.com/atom/ns#' term='humor?'/><category scheme='http://www.blogger.com/atom/ns#' term='Tokyo Beatdown'/><category scheme='http://www.blogger.com/atom/ns#' term='satire'/><title type='text'>Atlus announces Tokyo Beatdown for Nintendo DS</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfCskjDjEI/AAAAAAAAAEg/RCVpGtTJezQ/s1600-h/medium_3183017456_cd19e9da70_o.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 420px; height: 312px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfCskjDjEI/AAAAAAAAAEg/RCVpGtTJezQ/s400/medium_3183017456_cd19e9da70_o.jpg" alt="" id="BLOGGER_PHOTO_ID_5289410358350679106" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Who do you reckon is more under-dressed, T-shirt Tommy or Boobs-out Betty?  (Note: not real character names--I wish!)&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Beatdown&lt;/span&gt;?  Beat Down? &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;beatdown&lt;/span&gt;&lt;/span&gt;?  Beaten down?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfIGfMvUJI/AAAAAAAAAFI/SpsdKxC6DoY/s1600-h/measdfsadfsdfsdf241_41a07102d6_o.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 370px; height: 277px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfIGfMvUJI/AAAAAAAAAFI/SpsdKxC6DoY/s400/measdfsadfsdfsdf241_41a07102d6_o.jpg" alt="" id="BLOGGER_PHOTO_ID_5289416301149638802" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Let's walk left-to-right as we break things/people in &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Tokyo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Beatdown&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Whatever the grammar, &lt;span style="font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Atlus&lt;/span&gt;&lt;/span&gt; continues to impress me by announcing what looks to be the sort of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;beat'em&lt;/span&gt; up I always wanted as a kid.  &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Tokyo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Beatdown&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; promises multiple characters, multiple paths for each character, and multiple endings on top of all that.  Whew!  Is one of the characters a kitchen sink?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfEeMtVdMI/AAAAAAAAAEw/ajzkdVD9vSk/s1600-h/GuardianHeroes1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 370px; height: 280px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfEeMtVdMI/AAAAAAAAAEw/ajzkdVD9vSk/s400/GuardianHeroes1.jpg" alt="" id="BLOGGER_PHOTO_ID_5289412310456431810" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;span&gt;&lt;span&gt;I miss &lt;span style="font-weight: bold;"&gt;Sega Saturn &lt;/span&gt;games like &lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;Guardian Heroes&lt;/span&gt;&lt;/span&gt;.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;There were a few &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;sidescrolling&lt;/span&gt; action-brawlers in the &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Final Fight&lt;/span&gt;&lt;/span&gt; style that flirted with the open-ended, path-branching sort of thing, but I don't recall any of them ever succeeding.  What they did interestingly was usually weighed down conversely by poor play mechanics, and the ones that did the play mechanics correctly were usually pretty straight-forward, &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Double Dragon&lt;/span&gt;&lt;/span&gt; style, starting on the left-hand side of the map and scrolling right, beating the hell out of people through a set amount of levels until you hit the end or ran out of continues.  Not even &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;River City Ransom&lt;/span&gt;&lt;/span&gt; (below), brilliant as it was, had much non-linearity or path-branching, and for all its fun &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;RPG&lt;/span&gt; elements, it certainly didn't have multiple endings.  Probably the closest we ever came to seeing a non-linear, side-scrolling fighter (these genre &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;decriptions&lt;/span&gt; are becoming increasingly unwieldy) was &lt;span style="font-weight: bold;"&gt;Treasure&lt;/span&gt;'s &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Guardian Heroes&lt;/span&gt;&lt;/span&gt; (above), but as it was a  &lt;span style="font-weight: bold;"&gt;Sega Saturn&lt;/span&gt; game, sadly, no one played it, and the recent &lt;span style="font-weight: bold;"&gt;Game Boy Advance&lt;/span&gt; version did not meet with the same critical acclaim.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfD6RMIitI/AAAAAAAAAEo/C6BT4-7doRU/s1600-h/river-city-ransom-virtual-console-20080421071006767_640w.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 370px; height: 323px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfD6RMIitI/AAAAAAAAAEo/C6BT4-7doRU/s320/river-city-ransom-virtual-console-20080421071006767_640w.jpg" alt="" id="BLOGGER_PHOTO_ID_5289411693184060114" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;If I had a dime for every time I made someone puke all over my foot in &lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;River City Ransom&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;.&lt;span style="font-style: italic;"&gt;..&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;And so, a new glimmer of hope arises for those who fondly remember sauntering left to right, glibly jabbing A, A, A, A, A, B, jumping from time to time, and using as weapons whatever odd knobs happened to drop upon the street.  &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Tokyo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Beatdown&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; looks to include the best of all of the above.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfFex0CsCI/AAAAAAAAAE4/nEtgr1ruWuk/s1600-h/medium22222222_9bd4eefbcf_o.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 370px; height: 276px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfFex0CsCI/AAAAAAAAAE4/nEtgr1ruWuk/s400/medium22222222_9bd4eefbcf_o.jpg" alt="" id="BLOGGER_PHOTO_ID_5289413419928301602" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Or, if you're my mom, get hit without defeating these fiendish evil-doers!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;As much as I'd like to do some research and report on how &lt;span style="font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Famitsu&lt;/span&gt;&lt;/span&gt; or some such scored the Japanese version of the game, I'm having trouble coming across what it's Japanese title was.  Without knowing its progeny, it's tough to get any glimpse at its relative quality.  We'll just have to wait until faithful journos get a grip on some playable code or an import copy.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfFzDnkldI/AAAAAAAAAFA/B9J77RJxO6U/s1600-h/medium3333333333333851_d1df4d301e_o.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 370px; height: 278px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWfFzDnkldI/AAAAAAAAAFA/B9J77RJxO6U/s400/medium3333333333333851_d1df4d301e_o.jpg" alt="" id="BLOGGER_PHOTO_ID_5289413768305219026" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Really?  My uncle's just a pervert who touches me in funny places and wears a trucker hat.  Still wanna hang out?&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;The distinctive Japanese setting and goofy attitude look like they'll be just as much fun as the gameplay, assuming they nailed the whole "break things/people while moving left-to-right" concept.  Don't disappoint me, game!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The "beat me (down!) to the punch, but at least I can &lt;/span&gt;&lt;span style="font-style: italic;" class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;gank&lt;/span&gt;&lt;span style="font-style: italic;"&gt; their undersized &lt;/span&gt;&lt;span style="font-style: italic;" class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;JPEGs&lt;/span&gt;&lt;span style="font-style: italic;"&gt;" award: &lt;/span&gt;&lt;a href="http://kotaku.com/5127533/atlus-delivers-old-school-tokyo-beat-down-to-ds"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Kotaku&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The "I can't link you to the secret e-mail they sent me, but here's the official site" award: &lt;/span&gt;&lt;a href="http://www.atlus.com/tokyobeatdown/"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Atlus&lt;/span&gt; USA&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;UPDATE:  &lt;/span&gt;Chris Kohler put up &lt;a href="http://blog.wired.com/games/2009/01/tokyo-beat-down.html"&gt;a story&lt;/a&gt; about the game and mentioned, in passing, its Japanese title.  I did a &lt;span style="font-weight: bold;"&gt;Google&lt;/span&gt; search and came up with &lt;a href="http://play.tm/wire/click/2108512/"&gt;this article&lt;/a&gt;, which lists its  &lt;span style="font-weight: bold;"&gt;Famitsu &lt;/span&gt;scores as three 6's and a 4.  Ouch.  While numbers aren't everything, and &lt;span style="font-weight: bold;"&gt;Famitsu&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;/span&gt;isn't necessarily the most reliable (though they usually overrate, not underrate), with a rank that low, it leads me to wonder, as I did with &lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Operation Darkness&lt;/span&gt;,&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt; &lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;why &lt;span style="font-weight: bold;"&gt;Atlus USA&lt;/span&gt; would bother localizing it at all.&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;Jesse Dylan Watson wonders where &lt;span style="font-weight: bold;"&gt;Kunio-kun&lt;/span&gt; has been lately.&lt;/span&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-4272235819919560781?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/4272235819919560781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/01/atlus-announces-tokyo-beatdown.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/4272235819919560781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/4272235819919560781'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/01/atlus-announces-tokyo-beatdown.html' title='Atlus announces Tokyo Beatdown for Nintendo DS'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Iexgf8GxC0A/SWfCskjDjEI/AAAAAAAAAEg/RCVpGtTJezQ/s72-c/medium_3183017456_cd19e9da70_o.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-781294686146625201</id><published>2009-01-07T11:06:00.013-06:00</published><updated>2009-01-12T16:03:19.442-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shane Bettenhausen'/><category scheme='http://www.blogger.com/atom/ns#' term='UGO'/><category scheme='http://www.blogger.com/atom/ns#' term='Hearst'/><category scheme='http://www.blogger.com/atom/ns#' term='1UP'/><category scheme='http://www.blogger.com/atom/ns#' term='Ziff-Davis'/><category scheme='http://www.blogger.com/atom/ns#' term='game journalism'/><category scheme='http://www.blogger.com/atom/ns#' term='Garnett Lee'/><category scheme='http://www.blogger.com/atom/ns#' term='EGM'/><title type='text'>1UP.com acquired by Hearst, EGM closes, staff laid off</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWTjA58d_dI/AAAAAAAAAEQ/3kjbgxsm1lQ/s1600-h/egm+1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 299px; height: 400px;" src="http://3.bp.blogspot.com/_Iexgf8GxC0A/SWTjA58d_dI/AAAAAAAAAEQ/3kjbgxsm1lQ/s400/egm+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5288601467133754834" border="0" /&gt;&lt;/a&gt;It's a sad day for gamers everywhere, particularly me, and I hate to make it about me, but, well, it &lt;span style="font-style: italic;"&gt;is &lt;/span&gt;my birthday, and to wake up to &lt;a href="http://www.1up.com/do/newsStory?cId=3172156"&gt;a news story&lt;/a&gt; posted on &lt;a href="http://www.1up.com/"&gt;my favorite video game web site&lt;/a&gt; saying they'd been purchased by &lt;span style="font-weight: bold;"&gt;Hearst Publications&lt;/span&gt; (&lt;span&gt;who run&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/span&gt;UGO.com&lt;/span&gt;) was not the most celebratory thing.  However, I'd heard rumors, figured it was coming, and when I read the surprisingly pleasant text, it didn't seem so bad.  Comments left by other perusers, though, left me confused.  They were angry, talking about closures and staff lay-offs.  &lt;span style="font-style: italic;"&gt;Where was this in the article?&lt;/span&gt;, I wondered, left a pissy remark to that effect, and blasted someone else for making a rude statement about my pal Jeremy Parish.  I read the article twice, saw no mention of any, well, &lt;span style="font-style: italic;"&gt;change&lt;/span&gt;, shrugged, and moved on, all the while wondering why I still felt so upset.&lt;br /&gt;&lt;br /&gt;But alas, I ran into some other posts, particularly &lt;a href="http://blog.wired.com/games/2009/01/rumor-1up-sold.html"&gt;this one&lt;/a&gt; at Chris Kohler's &lt;span style="font-weight: bold;"&gt;Game Life&lt;/span&gt;.  If Chris says it, it dawned on me it had to be true.  A magazine with a 20-year run, and one of the last great gaming publications, &lt;span style="font-weight: bold;"&gt;Electronic Gaming Monthly&lt;/span&gt;, has been shut down.  Not only was the January 2009 issue, which I'd already devoured, going to be the last, but February's, which is already completed and I've been checking my mailbox daily for, is never going to be delivered.&lt;br /&gt;&lt;br /&gt;I'd heard rumors to the effect that &lt;span style="font-weight: bold;"&gt;EGM &lt;/span&gt;was closing.  I was prepared for it.  &lt;span style="font-weight: bold;"&gt;UGO&lt;/span&gt; doesn't want a print publication, I know.  They just want &lt;span style="font-weight: bold;"&gt;1UP.com&lt;/span&gt;, and who wouldn't?  &lt;span style="font-weight: bold;"&gt;Ziff-Davis&lt;/span&gt; (the parent company) wants to sell, they want to buy, and after &lt;span style="font-weight: bold;"&gt;Games for Windows&lt;/span&gt; magazine (which was a reboot of extremely long-running &lt;span style="font-weight: bold;"&gt;Computer Gaming World&lt;/span&gt;, another I'd read in my youth) stopped printing, it seemed likely.  I was prepared for &lt;span style="font-weight: bold;"&gt;EGM &lt;/span&gt;to close, but it still stings.  I was up late last night re-reading the August 2008 issue, actually, and I'd just renewed my subscription in December.&lt;br /&gt;&lt;br /&gt;What I wasn't prepared for is a supposedly authoritative &lt;a href="http://www.joystiq.com/2009/01/06/assessing-the-damage-at-1up/"&gt;list&lt;/a&gt; from &lt;span style="font-weight: bold;"&gt;Joystiq.com&lt;/span&gt; of folks who are now being laid off. That's some unexpectedly cold water to the face.  I immediately scanned it up and down, like a mother looking for the name of her son on a list of casualties.  My son (Garnett Lee--okay, bad analogy) was not on the list, and I'm glad, but so many of my son's friends (okay, yeah, really bad analogy) show up, longtime staffers who I've been reading for years upon years, idolized, and been inspired by, names I'd seen in print and on the internet constantly, and some younger newcomers of whom I've become extremely fond.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;It would be difficult to write each name that's had an impact upon me, because I'd (truly) be re-typing almost the entire set, and to single out just a few would be unjust.  Still, maybe one wouldn't hurt.  Most depressing is that Shane Bettenhausen, someone I've looked up to as an outstanding journalist and whose inspiration (along with Garnett Lee's and others) is in no small part responsible for this blog, has been apparently given the opportunity to seek employment elsewhere.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWTpx5WvH7I/AAAAAAAAAEY/tuli0c0UZFE/s1600-h/Picture027.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 318px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SWTpx5WvH7I/AAAAAAAAAEY/tuli0c0UZFE/s400/Picture027.jpg" alt="" id="BLOGGER_PHOTO_ID_5288608905858850738" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;Shane (at left) with a fan at PAX 2007&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="font-size:78%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-size:100%;"&gt;Yet, with all the bad news, there is hope.  Many of my favorites were not on the list of casualties, and Sam Kennedy has been pretty optimistic (although it's his job to be) in unofficial posts (&lt;a href="http://www.joystiq.com/2009/01/07/1up-director-sam-kennedy-says-ugo-is-not-the-bad-guy/"&gt;as reported&lt;/a&gt; again by &lt;span style="font-weight: bold;"&gt;Joystiq&lt;/span&gt;) since.  He believes &lt;span style="font-weight: bold;"&gt;Hearst&lt;/span&gt;/&lt;span style="font-weight: bold;"&gt;UGO&lt;/span&gt; stepped in when no one else would to "save" &lt;span style="font-weight: bold;"&gt;1UP&lt;/span&gt;.  They were losing money, and if not for them, &lt;span style="font-weight: bold;"&gt;Ziff&lt;/span&gt; might have just shut down &lt;span style="font-weight: bold;"&gt;1UP&lt;/span&gt; entirely.  He also believes that, in the near future, staff members who were let go will be re-hired at &lt;span style="font-weight: bold;"&gt;1UP&lt;/span&gt;.  I certainly hope that's the case.  I, personally, think that individuals of such outstanding talent will have no problem finding work elsewhere; I would just prefer for them to all be in one place.  Oh, how we humans despise change.&lt;br /&gt;&lt;br /&gt;This whole thing is especially personal to me.  I've been reading &lt;span style="font-weight: bold;"&gt;EGM&lt;/span&gt; since I was a child (10? 11?), and I can still remember their huge, blowout issues when I was in grade school.  I'd sling those things around in my backpack everyday and read them at recess.  I've also harbored fantasies for a long time about working at &lt;span style="font-weight: bold;"&gt;1UP&lt;/span&gt;, but now, if I'm ever given that awesome chance, how many of my heroes will still be there?  Maybe I'll never get the opportunity to say, "Hey, your work really meant something to me."  Maybe &lt;span style="font-weight: bold;"&gt;1UP&lt;/span&gt; won't even be there anymore.  While Sam Kennedy is hopeful, he almost has to be.  Jeff Green, on the other hand, another hero of mine, is &lt;a href="http://jeff-greenspeak.blogspot.com/2009/01/no-youre-not-same-1up.html"&gt;not so happy at all&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Maybe this really is the end.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;I'd actually planned a rather large article for today about localization versus translation of Japanese games, but to write about anything besides &lt;span style="font-weight: bold;"&gt;1UP&lt;/span&gt; would be misplaced and disloyal, not to mention it would have been an extreme effort to muster. This is a day of mourning.  Happy birthday to me, happy... whatever day it is... to &lt;span style="font-weight: bold;"&gt;1UP&lt;/span&gt;.  :(&lt;/span&gt;&lt;/span&gt;  &lt;span style="font-style: italic;"&gt;If you're really gone, there are no words to describe the huge loss to the industry and your readers.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-781294686146625201?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/781294686146625201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/01/1upcom-acquired-by-hearst-egm-closes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/781294686146625201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/781294686146625201'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/01/1upcom-acquired-by-hearst-egm-closes.html' title='1UP.com acquired by Hearst, EGM closes, staff laid off'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Iexgf8GxC0A/SWTjA58d_dI/AAAAAAAAAEQ/3kjbgxsm1lQ/s72-c/egm+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-4235698867494921393</id><published>2009-01-05T09:46:00.011-06:00</published><updated>2009-01-24T13:13:20.852-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hideo Kojima'/><category scheme='http://www.blogger.com/atom/ns#' term='Japanese market'/><category scheme='http://www.blogger.com/atom/ns#' term='Konami'/><category scheme='http://www.blogger.com/atom/ns#' term='western games'/><title type='text'>Hideo Kojima joins the vague discourse on western games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWIriThUoAI/AAAAAAAAAEI/VEl3D-Wb9-E/s1600-h/83528920_33092eeb43.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 260px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SWIriThUoAI/AAAAAAAAAEI/VEl3D-Wb9-E/s400/83528920_33092eeb43.jpg" alt="" id="BLOGGER_PHOTO_ID_5287836780841967618" border="0" /&gt;&lt;/a&gt;Today, it's &lt;span style="font-weight: bold;"&gt;Metal Gear Solid&lt;/span&gt; director Hideo Kojima commenting upon the state of Japanese game design as compares to the West.  Who will it be tomorrow, George Lucas?  Or will I finally be able to write about something else?&lt;br /&gt;&lt;br /&gt;This time, it's &lt;a href="http://www.edge-online.com/news/kojima-declares-new-western-direction"&gt;Edge&lt;/a&gt;'s news section I'm sourcing, and they're, again, via &lt;a href="http://www.developmag.com/news/31026/Kojima-Productions-starting-from-zero-for-2009"&gt;Develop&lt;/a&gt;, and so we find out what Kojima thinks about the whole situation.  Like yesterday's Jun Takeuchi, Kojima intends for Japanese games to "westernize," particularly his games.  He says that making games is expensive business (something I eluded to yesterday), and therefore in order to be profitable, one market isn't enough; Japanese games must sell in foreign territories, and therefore they must appeal to a broader audience.&lt;br /&gt;&lt;br /&gt;He says, “I've come to understand that the way we've made games up until now won't translate globally, and I've come to think that I need to make Kojima Productions a team that can compete alongside the rest of the world.”  Funny, that, since the &lt;span style="font-weight: bold;"&gt;Metal Gear Solid&lt;/span&gt; games seem to have always sold a little better in the west than in Japan.&lt;br /&gt;&lt;br /&gt;In his comments, we see two seperate trends I've been commentating about.  First, this (probably erroneous--see previous posts) notion that Japanese games need to westernize to compete, and second, due to the first, games on the current-generation systems are just too damn expensive for even some larger developers to remain solvent with.  After spending so much money on &lt;span style="font-weight: bold;"&gt;Metal Gear Solid 4&lt;/span&gt; and seeing decent but not blockbuster sales worldwide, &lt;span style="font-weight: bold;"&gt;Konami&lt;/span&gt; obviously thinks it needs a bigger piece of the pie.  How will Kojima do it?  Well, rumor has it he's working on a first-person shooter, and we westerners (myself excluded) love our FPSes, ever since &lt;span style="font-weight: bold;"&gt;Wolfenstein&lt;/span&gt; (which is getting another reboot in 2009).&lt;br /&gt;&lt;br /&gt;So everyone wants a bite of the global pizza.  Takeuchi is worried western publishers are going to take over Japan while Kojima himself is obviously heavily targeting western territories with his next design.  Again, we see that it's okay, maybe a "must," for Japan to sell in the West, but we uncover resentment when it comes to the West selling in Japan.&lt;br /&gt;&lt;br /&gt;And are western developers &lt;span style="font-style: italic;"&gt;really&lt;/span&gt; trying to sell in Japan?  How?  Does this mean they're attempting to make games the Japanese public at large will enjoy (&lt;span style="font-style: italic;"&gt;Dragon Quest West?  Final Fantasy from Florence?&lt;/span&gt;) rather than just a small segment?  Wouldn't that alienate the home territory, the West that Japan seemingly wants so desperately to recapture?&lt;br /&gt;&lt;br /&gt;I think there's a lot of paranoia and misconception in the industry right now fueling this sort of conundrum.&lt;br /&gt;&lt;br /&gt;Oh, it's an odd, odd console generation, and I still wonder if this kind of thing is not doomed to failure.  I don't know if Kojima can really make an FPS to compete with the likes of &lt;span style="font-weight: bold;"&gt;Gears of War 3&lt;/span&gt; in holiday season 2010.   Why would he want to?  People are going to buy &lt;span style="font-weight: bold;"&gt;Gears&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Halo&lt;/span&gt; here, not &lt;span style="font-style: italic;"&gt;Hideo Kojima's Shoot for the Skull&lt;/span&gt;.  Even something like &lt;span style="font-weight: bold;"&gt;Resistance 2&lt;/span&gt; seemed to have difficulty competing.  Development costs have spiraled out of control, and the genres and games I've always loved the most are what suffer, as brilliant titles like &lt;span style="font-weight: bold;"&gt;Folklore&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;Valkyria Chronicles&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;/span&gt;get overlooked, selling poorly in the United States and Europe, and, shockingly, even more poorly in their home territory of Japan, and developers from the homeland of such games decide they need to "westernize" to be profitable.&lt;br /&gt;&lt;br /&gt;Whatever "westernizing" actually means.  Kojima never really says.  "I've thought a lot about how Western games have been winning, looking [at] it from a global perspective, and there are things that I've noticed."  What, that people like to blow stuff up?  That gory headshots are popular with kids?  That cutscenes lasting longer than 10 seconds make us reach for the "skip" button so fast we create a small tsunami off the coast of Thailand?  I wonder what would happen if Japanese developers started to look at what made Japanese games great all these years instead of attempting to distill what about western games is supposedly so fabulous.  I have a fear they're going to import the bathwater with the baby.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;Jesse Dylan Watson is behind the curve.  Here the fad is westernization, and he's been trying, all these years, to easternize!  Maybe he'll start sitting in chairs again.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-4235698867494921393?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/4235698867494921393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/01/hideo-kojima-joins-vague-discourse-on.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/4235698867494921393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/4235698867494921393'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/01/hideo-kojima-joins-vague-discourse-on.html' title='Hideo Kojima joins the vague discourse on western games'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Iexgf8GxC0A/SWIriThUoAI/AAAAAAAAAEI/VEl3D-Wb9-E/s72-c/83528920_33092eeb43.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-3984516892756847922</id><published>2009-01-04T18:36:00.015-06:00</published><updated>2009-01-24T13:14:40.471-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Resident Evil'/><category scheme='http://www.blogger.com/atom/ns#' term='Japanese market'/><category scheme='http://www.blogger.com/atom/ns#' term='Jun Takeuchi'/><category scheme='http://www.blogger.com/atom/ns#' term='Japanese games'/><category scheme='http://www.blogger.com/atom/ns#' term='Japan'/><category scheme='http://www.blogger.com/atom/ns#' term='Capcom'/><title type='text'>Star Capcom producer voices fears for Japanese market</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Iexgf8GxC0A/SWFWVh0KdGI/AAAAAAAAAEA/AHdveCBEcOQ/s1600-h/Jun+Takeuchi.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_Iexgf8GxC0A/SWFWVh0KdGI/AAAAAAAAAEA/AHdveCBEcOQ/s400/Jun+Takeuchi.jpg" alt="" id="BLOGGER_PHOTO_ID_5287602365364073570" border="0" /&gt;&lt;/a&gt;It sounds like I'm not the only one worried about the state of the gaming industry, particularly as related to Japanese games.  &lt;a href="http://www.joystiq.com/2009/01/04/resident-evil-5-producer-is-worried-about-western-developers/"&gt;Joystick&lt;/a&gt; reports via &lt;a href="http://www.developmag.com/news/31024/Resident-Evil-5-producer-worried-about-Western-devs"&gt;Develop&lt;/a&gt;, who in turn is writing (good Lord, what a chain--did I leave anyone out?) on an interview published in a recent issue of the behemoth weekly Japanese gaming magazine, &lt;span style="font-weight: bold;"&gt;Famitsu&lt;/span&gt;.  While I won't insult your intelligence by quoting verbatim what you can read elsewhere, the main gist seems to be that &lt;span style="font-weight: bold;"&gt;Resident Evil 5&lt;/span&gt; producer Jun Takeuchi (with a production record including other games in the &lt;span style="font-weight: bold;"&gt;RE&lt;/span&gt; series and &lt;span style="font-weight: bold;"&gt;Lost Planet&lt;/span&gt;) has concerns about what sells and does not sell in Japan.  Mainly, he thinks it's a sad, sad world when Japanese can't make games that other Japanese will buy.&lt;br /&gt;&lt;br /&gt;I agree with him, to a huge extent.  Strangely, though, he might be missing the point a little; it isn't as if Japanese games aren't selling in Japan.  &lt;span style="font-weight: bold;"&gt;Monster Hunter&lt;/span&gt; and its iterations tear up the &lt;span style="font-weight: bold;"&gt;PSP &lt;/span&gt;charts, and of course the &lt;span style="font-weight: bold;"&gt;Wii&lt;/span&gt; is just as big there as it is here.  I can't even imagine when their forces combine with &lt;span style="font-weight: bold;"&gt;Monster Hunter Tri&lt;/span&gt;.  Japan will probably lift right out of the ocean and ascend to Heaven in a great monster hunting orgy of joy and &lt;span style="font-style: italic;"&gt;ganbatte&lt;/span&gt;.  What he should really be concerned about is the lack of a home in Japan for games like &lt;span style="font-weight: bold;"&gt;The World Ends with You&lt;/span&gt;, which sold piteously few units in its native territory yet sold so well in the States that &lt;span style="font-weight: bold;"&gt;Square Enix&lt;/span&gt; had to reprint it beyond their modest first run, even at the exorbitant $39.99 pricepoint.&lt;br /&gt;&lt;br /&gt;Instead, the main undercurrent of Takeuchi's statement is his anxiety for a future where Western games swoop in and take over the Japanese game charts.  He says Japan is "the last big marketplace" for Western publishers, implying (maybe correctly) that it's their goal.&lt;br /&gt;&lt;br /&gt;He doesn't mention how Japan continues to trump up Westernization in its game design in order to appeal to a Western audience (he doesn't mind Japanese games selling in the West, but he doesn't like Western games selling in Japan?), which appears a bigger problem to me.  Historically, Japan has had great success in adopting other cultural traditions and making them wholly their own.  The &lt;span style="font-style: italic;"&gt;Meiji Restoration&lt;/span&gt; was all about Westernizing, which we also saw after WWII (forced or not), and millenia before that, they borrowed extensively from China (art, architecture, food, even a writing system) to marvelous effect.   I sometimes wonder if it's the same with video games, though; I've always enjoyed distinctly Japanese games most (though, again, their original foundation may have come from the Western Atari craze), and their absence this generation is what bothers me more than the thought of Western developers dominating the diet of Japanese gamers.  Frankly, that's comfortingly unlikely, and if it's Takeuchi's only worry, I can mentally send him a confident pat on the shoulder (and he can mentally send me back an awkward, horrified expression).&lt;br /&gt;&lt;br /&gt;He has some encouragement for Japanese fans, saying that &lt;span style="font-weight: bold;"&gt;Capcom&lt;/span&gt; has yet to really announce its plans for 2009 and hopes to surprise us soon.  Fingers (and toes) crossed that the surprise is awesome Japanese games and not &lt;span style="font-weight: bold;"&gt;  Capcom&lt;/span&gt; farming their franchises out to more Western developers as they're doing with the &lt;span style="font-weight: bold;"&gt;Wii &lt;/span&gt;installment of &lt;span style="font-weight: bold;"&gt;Dead Rising&lt;/span&gt;, which looks, frankly, abysmal.  "You don't need to buy Western games, Japan, because Japan is now making Western-style games!  Surprise!"  That's not a quote from the interview, just a quote from the Takeuchi of my nightmares.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Jesse Dylan Watson is scared to finish &lt;span style="font-weight: bold;"&gt;Persona 4&lt;/span&gt; because he's not sure how long it'll be until another great Japanese game is released here, and his backlog is full of... gulp... western games.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-3984516892756847922?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/3984516892756847922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/01/star-capcom-producer-voices-fears-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/3984516892756847922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/3984516892756847922'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/01/star-capcom-producer-voices-fears-for.html' title='Star Capcom producer voices fears for Japanese market'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Iexgf8GxC0A/SWFWVh0KdGI/AAAAAAAAAEA/AHdveCBEcOQ/s72-c/Jun+Takeuchi.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3561164045626210092.post-4256955936233114564</id><published>2009-01-03T15:38:00.029-06:00</published><updated>2009-01-24T13:15:10.674-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shin Megami Tensei'/><category scheme='http://www.blogger.com/atom/ns#' term='Atlus'/><category scheme='http://www.blogger.com/atom/ns#' term='The Last Remnant'/><category scheme='http://www.blogger.com/atom/ns#' term='Japanese games'/><category scheme='http://www.blogger.com/atom/ns#' term='Persona'/><title type='text'>Persona 4 and the westernization of Japanese game design, or lack thereof</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SV_mfdvDWaI/AAAAAAAAAC4/XRbZPhtYtqM/s1600-h/persona4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 397px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SV_mfdvDWaI/AAAAAAAAAC4/XRbZPhtYtqM/s400/persona4.jpg" alt="" id="BLOGGER_PHOTO_ID_5287197915788564898" border="0" /&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;After &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;all the glowing reviews, the praise, the decent (though I'd hoped for more!) sales, the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;fanboyery&lt;/span&gt; and joyful time &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;sinkery&lt;/span&gt;, much ado has been made of &lt;span style="font-weight: bold;"&gt;Shin &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Megami&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Tensei&lt;/span&gt;: Persona 4&lt;/span&gt;.  What could I possibly have to say about it that hasn't already been said?  As it turns out, quite a lot. &lt;cut&gt;&lt;br /&gt;&lt;br /&gt;In a year of AAA holiday releases, &lt;span style="font-weight: bold;"&gt;Persona 4&lt;/span&gt; stands out, not just because of its high quality and enormous &lt;span style="font-weight: bold;" class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Metacritic&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;rating, but because it is, ostensibly, a B game.  Gasp, what?  It's possible for a game to be great and not be AAA?  Not a &lt;span style="font-weight: bold;"&gt;Final Fantasy&lt;/span&gt; or a &lt;span style="font-weight: bold;"&gt;Fable II &lt;/span&gt;or a &lt;span style="font-weight: bold;"&gt;Fallout 3&lt;/span&gt; (drop a few more F's and we'll be on HBO) yet still compelling enough to get absurdly high scores?  Despite how we enjoy calling games like &lt;span style="font-weight: bold;"&gt;Infinite &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Undiscovery&lt;/span&gt;&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;The Last Remnant&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span&gt;"B-games",&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span&gt;t&lt;/span&gt;&lt;span&gt;he fact&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span&gt;of the matter is&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span&gt;t&lt;/span&gt;&lt;span&gt;hat they are not "B-games" at all.  They were designed as high-budget, AAA titles, their goal being worldwide sales, but when they went wrong, at least in the US and Europe, we decided they weren't so triple-A after all.  But let's not confuse excellence with budget or marketing clout.  Let's not diminish lower-budget games by misconstruing development cost as playability.  It's entirely possible for a game to cost plenty of time and money and come out disappointingly; it's also possible for a comparatively quick, cheap game to become one of the most laudable &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;RPG&lt;/span&gt; releases of an entire year, and on a previous-generation system.&lt;br /&gt;&lt;br /&gt;Of course, we already knew from the heading that I was talking about &lt;span style="font-weight: bold;"&gt;Persona 4&lt;/span&gt;, right?, and, to an extent, its predecessor, &lt;span style="font-weight: bold;"&gt;Persona 3&lt;/span&gt;.  Here, we see games produced on a fairly low budget, at least compared to something staggering like &lt;span style="font-weight: bold;"&gt;Gears of War 2&lt;/span&gt;, or even upcoming &lt;span style="font-weight: bold;"&gt;Resident Evil 5&lt;/span&gt;; as for the length of time in development, it's not a fraction of &lt;span style="font-weight: bold;"&gt;Final Fantasy XIII&lt;/span&gt;.  And there are no pretensions of making a big, multi-regional blockbuster.  &lt;span style="font-weight: bold;"&gt;Persona 4&lt;/span&gt; was designed with the Japanese market in mind, not much of a thought given to what Westerners may or may not care for; perhaps &lt;span style="font-weight: bold;"&gt;Persona 3&lt;/span&gt;'s relative success made them feel secure in ignoring the American sensibilities that are so popular to keep under consideration elsewhere (&lt;span style="font-weight: bold;" class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Capcom&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;and &lt;span style="font-weight: bold;"&gt;Square&lt;/span&gt; &lt;span style="font-weight: bold;" class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Enix&lt;/span&gt;, for two), but I get the impression more that it wasn't much of a consideration at all.  The localization was probably a given from the get go, certainly, but what I'm saying is that its appeal to the Western gaming population was not part of the design.  It was not trumpeted about beforehand, I doubt they had meetings discussing techniques, and no Western game engine was used (poorly or not) in the process.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/cut&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SV_wVsWhEdI/AAAAAAAAADA/MqlmTRrOoTY/s1600-h/ss-004.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SV_wVsWhEdI/AAAAAAAAADA/MqlmTRrOoTY/s320/ss-004.jpg" alt="" id="BLOGGER_PHOTO_ID_5287208743029772754" border="0" /&gt;&lt;/a&gt;&lt;cut&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;Persona 4&lt;span style="font-style: italic;"&gt;, &lt;/span&gt;&lt;/span&gt;in fact, should be even more bewildering to a Western audience than &lt;span style="font-weight: bold;"&gt;Persona 3&lt;/span&gt;, probably; it takes place in a rural Japanese setting, not the fascinating, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Tokyoic&lt;/span&gt; megalopolis of the previous title.  Would foreign gamers have the same nostalgic sense for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Inaba&lt;/span&gt; that Japanese gamers should?  Would those who enjoyed the big, technological, Japanese city want to move into a small one?  Further, more of the original Japanese language is retained this time in the English version.  We're deluged with plenty of "-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;chan&lt;/span&gt;", "-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;san&lt;/span&gt;", "-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;kun&lt;/span&gt;" and "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;sensei&lt;/span&gt;", so much so that when we do, for whatever reason, see a "mister" thrown in there, it feels jarring.&lt;br /&gt;&lt;br /&gt;Yet, somehow, &lt;span style="font-weight: bold;"&gt;Persona 4&lt;/span&gt; garners such universal praise, far from the shores of Japan, that any score below a 9 seems almost shocking.&lt;br /&gt;&lt;br /&gt;My point, if I've been too obtuse to make it clear, is that the current trend of thinking, where Japanese game development has fallen hopelessly behind and needs to westernize, is erroneous, and I'm using &lt;span style="font-weight: bold;"&gt;Persona 4&lt;/span&gt;, from among a few others which I could have chosen,&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;as what I think is a shining example.  While &lt;span style="font-weight: bold;"&gt;The Last Remnant&lt;/span&gt; came to us unfocused (and others would argue unfinished), trying to appeal to a worldwide audience, &lt;span style="font-weight: bold;"&gt;Persona 4&lt;/span&gt; simply did its thing, never straining too hard to become more than a niche production.  While the former had a huge budget and an enormous team of developers, artists and fancy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;localizers&lt;/span&gt;, the latter was staffed by a core group of talented individuals.&lt;br /&gt;&lt;/span&gt;&lt;/cut&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Iexgf8GxC0A/SV_xZMSLriI/AAAAAAAAADI/_UsefVDSOF0/s1600-h/persona4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 147px;" src="http://1.bp.blogspot.com/_Iexgf8GxC0A/SV_xZMSLriI/AAAAAAAAADI/_UsefVDSOF0/s320/persona4.jpg" alt="" id="BLOGGER_PHOTO_ID_5287209902652763682" border="0" /&gt;&lt;/a&gt;&lt;cut&gt;&lt;span&gt;If we look at the Japanese games that have made a splash in the West, they've never been trying to impress anyone but their own little public.  I have a hard time imagining something like &lt;span style="font-weight: bold;"&gt;Super Mario Bros.&lt;/span&gt; was ever pondered from the perspective of "How can we wow foreign territories?", yet it, and so many other Japanese games, totally revolutionized what we'd eventually come to expect from console entertainment.  There were no board meetings during the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;pre&lt;/span&gt;-development of &lt;span style="font-weight: bold;"&gt;Pokemon&lt;/span&gt; to decide how best to craft it to appeal to the West.  &lt;span style="font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;Tamagotchi&lt;/span&gt;&lt;/span&gt; wasn't created with the United States in mind.  &lt;span style="font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Katamari&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Damacy&lt;/span&gt;&lt;/span&gt; is too inherently, bizarrely Japanese to have ever come from anywhere else, actually most Japanese successes have that in common, yet all of these and more were phenomenons internationally to differing degrees and groups.&lt;br /&gt;&lt;br /&gt;And thus the gigantic, triple-A release fell depressingly flat (&lt;span style="font-weight: bold;"&gt;The Last Remnant&lt;/span&gt; was frankly the game I was most looking forward to in 2008), achieving few, if any, of its international goals, and the plucky little B-game more than exceeded &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;anyone's&lt;/span&gt; expectations.  Yet, we still have people saying how they hope &lt;span style="font-weight: bold;"&gt;Persona 5&lt;/span&gt; will appear on &lt;span style="font-weight: bold;"&gt;PS3&lt;/span&gt; rather than &lt;span style="font-weight: bold;"&gt;PS2&lt;/span&gt; (they'll probably get their wish, as I don't think we'll see another installment even enter development for at least a few years), never realizing that the platform &lt;span style="font-weight: bold;"&gt;Persona 4&lt;/span&gt; released upon was a huge part of its success, allowing it to dodge the crippling development costs of the current generation, a problem more responsible for Japanese game &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;design's&lt;/span&gt; apparent lackluster than anything inherently outdated in concept.&lt;br /&gt;&lt;/span&gt;&lt;/cut&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SV_xsyJNr5I/AAAAAAAAADQ/6OFNfByvd8o/s1600-h/persona-4-21.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SV_xsyJNr5I/AAAAAAAAADQ/6OFNfByvd8o/s400/persona-4-21.jpg" alt="" id="BLOGGER_PHOTO_ID_5287210239233208210" border="0" /&gt;&lt;/a&gt;&lt;cut&gt;&lt;span&gt;Still, it's an odd state of affairs when exceptional products like &lt;span style="font-weight: bold;"&gt;The World Ends with You&lt;/span&gt; (certainly not designed with anyone but a Japanese audience in mind) and &lt;span style="font-weight: bold;"&gt;No More Heroes&lt;/span&gt; sell well outside of Japan and flop in their native country, making it obvious this is a console generation unlike any other.  But maybe this just lends more credence to the notion that, in order for Japan to recapture the honor of the position it once held, maybe even emerge again as the savior of the industry (though in a different capacity than it did in the late '80s), it certainly doesn't need to Westernize its game creation methods to sell in the West (though what it needs to do to sell in Japan, I can't say).  They need only keep doing what they've always done, and I feel confident that we'll push through the current Japanese glut of mobile and "casual" games and enter a new era, if not now than when, finally, development costs are lower and fantastic B-games again get the attention they deserve, this time on current-generation systems.  Hopefully, &lt;span style="font-weight: bold;"&gt;Sony &lt;/span&gt;is to be believed when they say the &lt;span style="font-weight: bold;"&gt;PS3&lt;/span&gt; has at least a 10-year lifecycle, and hopefully &lt;span style="font-weight: bold;"&gt;Microsoft &lt;/span&gt;isn't just posturing when they say they're committed to the &lt;span style="font-weight: bold;"&gt;360&lt;/span&gt; for "...one day longer than &lt;span style="font-weight: bold;"&gt;Sony &lt;/span&gt;supports the &lt;span style="font-weight: bold;"&gt;PS3&lt;/span&gt;".&lt;br /&gt;&lt;br /&gt;Not everything has to be a multi-million dollar, multi-national endeavor to succeed; in fact, such aspirations can lead to utter downfall.&lt;/span&gt;&lt;/cut&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Iexgf8GxC0A/SV_yRLQsxcI/AAAAAAAAADY/Huc9m1E6lzw/s1600-h/81858-aaaaa.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 288px;" src="http://2.bp.blogspot.com/_Iexgf8GxC0A/SV_yRLQsxcI/AAAAAAAAADY/Huc9m1E6lzw/s400/81858-aaaaa.jpg" alt="" id="BLOGGER_PHOTO_ID_5287210864450782658" border="0" /&gt;&lt;/a&gt;&lt;span&gt;&lt;span style="font-style: italic;"&gt;Comments?  Suggestions?  Please feel free.  And does anyone know how I can do a cut/break after the first paragraph (like Kotaku and others do) so folks aren't bombarded with the full post until they click "more"?&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3561164045626210092-4256955936233114564?l=bonuschance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bonuschance.blogspot.com/feeds/4256955936233114564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://bonuschance.blogspot.com/2009/01/persona-4-and-westernization-of.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/4256955936233114564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3561164045626210092/posts/default/4256955936233114564'/><link rel='alternate' type='text/html' href='http://bonuschance.blogspot.com/2009/01/persona-4-and-westernization-of.html' title='Persona 4 and the westernization of Japanese game design, or lack thereof'/><author><name>Jesse Dylan Watson</name><uri>http://www.blogger.com/profile/09288711434955148703</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://4.bp.blogspot.com/-q5aBbzCV_H8/TriewoYDxmI/AAAAAAAAARw/rFeCkdRWFB0/s220/Photo%2BOct%2B26%252C%2B6%2B02%2B53%2BPM%25281%2529.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Iexgf8GxC0A/SV_mfdvDWaI/AAAAAAAAAC4/XRbZPhtYtqM/s72-c/persona4.jpg' height='72' width='72'/><thr:total>3</thr:total></entry></feed>
